Search found 89 matches

by QuantumHalo
Sat Feb 28, 2004 8:52 am
Forum: General Modding
Topic: Yuuzhan Vong!!!!!!die jeedai Kor Chokk Grand Cruiser screens
Replies: 7
Views: 1146

tkrausse is correct about the nature of the shipwomb, though I can build the Sh'rip Sh'pa as well if you wish. It won't be done until next week as I'm going away for the weekend though.
by QuantumHalo
Sat Feb 28, 2004 4:41 am
Forum: General Modding
Topic: Yuuzhan Vong!!!!!!die jeedai Kor Chokk Grand Cruiser screens
Replies: 7
Views: 1146

I have a half-finished model of the Sernpidal shipwomb if you want it, I could finish and texture it for ya.
by QuantumHalo
Fri Feb 27, 2004 3:07 pm
Forum: General Chat
Topic: Nazgûl!
Replies: 0
Views: 456

Nazgûl!

We don't have a dedicated art forum here, so I'll post this here. Here's something I have been working on. We're nowhere near done, updates soon. The body shape is finished, I need to finish the head, saddle and legs. Then texture it. So far, it's all rigged for animation. Opinions: should It be the...
by QuantumHalo
Fri Feb 27, 2004 2:35 pm
Forum: General Modding
Topic: Yuuzhan Vong!!!!!!die jeedai Kor Chokk Grand Cruiser screens
Replies: 7
Views: 1146

That is good.... but nothing like I imagined the grand cruiser to look like. Fits your reference picture very well, great work.
by QuantumHalo
Wed Feb 25, 2004 10:49 am
Forum: General Modding
Topic: A2 lightmaps
Replies: 5
Views: 655

A2 hiearchy differeces:

-no root node, uses scene root instead
-Borg nodes completely different, though I don't quite know how
-objects are linked to the geometry node in A!, the geometry node is linked to them in A2
by QuantumHalo
Wed Feb 25, 2004 10:48 am
Forum: General Modding
Topic: Name that Borg Weapon
Replies: 7
Views: 587

In STvSW, you are simply seeing the side effect of a ~ 200unit/second shield recharge rate. There is not weapon that allows the borg to "adapt".
by QuantumHalo
Sun Feb 15, 2004 10:40 am
Forum: General Modding
Topic: Ton of Yuuzhan Vong Screen shots in Storm 3d
Replies: 20
Views: 1319

I made it :S

If you want it, you can have it.
by QuantumHalo
Sun Feb 15, 2004 6:43 am
Forum: General Modding
Topic: Future Tense, Reman Vs Sernaix
Replies: 13
Views: 1811

Now Phantom, some shots of the Dreadnought turning the SCimitar to scrap metal :P

Oh, and add this:

INTRO MOVIE: 30% complete
by QuantumHalo
Sun Feb 15, 2004 6:32 am
Forum: General Modding
Topic: Ton of Yuuzhan Vong Screen shots in Storm 3d
Replies: 20
Views: 1319

From the cover of Dark Tide I
by QuantumHalo
Sat Feb 14, 2004 5:23 pm
Forum: General Modding
Topic: Ton of Yuuzhan Vong Screen shots in Storm 3d
Replies: 20
Views: 1319

There's also a picture of one of the cruisers (Shedao Shai's smaller personal one?) on the cover of Dark Tide I: Onslaught. The models are ok, but may I suggest finding some picture of coral to texture them with? The two 'official' pictures I've seen show a pinkish coral-like texture. Also, you migh...
by QuantumHalo
Tue Feb 10, 2004 5:23 pm
Forum: General Modding
Topic: Quantum Torpedo Graphics
Replies: 10
Views: 1334

A bit of tweaking and blurring and a half hour of work later....
These, I think are closer to the screenshots that I have of First Contact quantums.
by QuantumHalo
Tue Feb 10, 2004 5:20 pm
Forum: General Modding
Topic: Photon Torpedoes
Replies: 5
Views: 613

Photon Torpedoes

I'm not quite as pleased with this one as I am with v2 of the quantums (see the other thread). Here they are anyways, I'm going for a First Contact Akira torpedo effect here.

Any questions/comments? :P

For those who are wondering, the Peranadon Class is the ship launching them :)
by QuantumHalo
Tue Feb 10, 2004 2:54 pm
Forum: General Modding
Topic: Modelling Help/suggestions
Replies: 4
Views: 456

I don't really understand your meaning... but it seems yo uare trying to reduce polys on your model by deleting hidden ones. Hoever, you are also deleting a part of the mesh you want to keep by doing this (that's the part I don't understand). If this is the case, the best choice would probably be to...
by QuantumHalo
Tue Feb 10, 2004 12:03 pm
Forum: General Modding
Topic: Quantum Torpedo Graphics
Replies: 10
Views: 1334

Quantum Torpedo Graphics

I was messing around in max while working on the FT intro, and I though: "Well, I've made some nice quantums for this, why not use them for ingame textures as well?". Just a bit of extra work for me... Anyways, any comments are welcome, as they're still in WIP stages If they're well recieved, i'll p...
by QuantumHalo
Sun Feb 01, 2004 2:28 am
Forum: General Modding
Topic: FT meeting Reminder
Replies: 1
Views: 460

FT meeting Reminder

January 31st (Today) at 4:00 PM Pacific Time, 12:00 UK time is the meeting. Just reminding everyone of this. Hope to see youthere.