Search found 89 matches

by QuantumHalo
Thu Dec 18, 2003 4:17 pm
Forum: General Chat
Topic: Return of the King!!
Replies: 8
Views: 1748

Return of the King!!

Finally! I went to see it on Dec. 17th at 12:01 am. It was well worth it. Greatest, best movie ever. Much better IMO than anything i've seen in the last 4 years. If it doesn't win best picture... grrrr :P Great CGI and special effects, excellent and awe-inducing battle scenes. When there are 250000 ...
by QuantumHalo
Tue Dec 09, 2003 3:33 pm
Forum: General Modding
Topic: I'm BAAACK!
Replies: 5
Views: 740

I'm BAAACK!

Observe the title.MY period-of-immense-amounts-of-schoolwork is over, and therefore I can begin modding again, much sooner than expected. Guess that was sortof a false alarm.

Phantom, if you still want me for FT, i'll be glad to be back.
by QuantumHalo
Mon Nov 24, 2003 12:22 pm
Forum: General Modding
Topic: Reman Scimitar thoughts/questions
Replies: 41
Views: 4616

just peeking in from time to time :) most ships :\ hell it takes a fleet to take one out :P now im not talkking bout a small fleet either :P *cough Dreadnought cough* *cough SST cough* :P Even with the new modifications those should still be able to take it down... I'm not sure how long FT might be ...
by QuantumHalo
Thu Nov 20, 2003 9:09 pm
Forum: General Modding
Topic: Leaving Armada Modding...
Replies: 11
Views: 1219

Ok... be warned that some will have hps, some won't. You'll get then around 6 am tomoorow (UK time) I believe.
by QuantumHalo
Thu Nov 20, 2003 2:52 am
Forum: General Modding
Topic: Leaving Armada Modding...
Replies: 11
Views: 1219

not all of them did. There may be some delays though, as I have lost the hardpointed versions of the new ones: I need to redo the hardpoints.

What format do you want the Negh'var mesh in? 3ds?
by QuantumHalo
Wed Nov 19, 2003 2:30 am
Forum: General Modding
Topic: Leaving Armada Modding...
Replies: 11
Views: 1219

Which models did you want again? I know some of them needed fixing but I cannot remember which
by QuantumHalo
Mon Nov 17, 2003 8:26 pm
Forum: General Modding
Topic: Leaving Armada Modding...
Replies: 11
Views: 1219

Leaving Armada Modding...

I am going to have to leave Armada modding. I simply don't have thime time anymore, what with school and Real Life... it has been a great time modding with you guys, and I have enjoyed it. I may be on from time to time for consultation and the like, but this is most likely the end of full time work....
by QuantumHalo
Fri Nov 14, 2003 8:54 pm
Forum: General Modding
Topic: Special Weapon Idea...
Replies: 5
Views: 927

I get it, i'll finish it...

*Wanders off to do some odf work*
by QuantumHalo
Fri Nov 14, 2003 3:34 am
Forum: General Modding
Topic: Omega particle
Replies: 5
Views: 982

Hey iOSYS glad to see you finally on the boards!


Well, The omega shockwave... i havn't really tried to mess with it...

@ iOSYS, the klingon shockwave was the one that made that seemingly irreversible crash.
by QuantumHalo
Tue Nov 11, 2003 6:09 pm
Forum: General Modding
Topic: FT meeting: November 10/11
Replies: 15
Views: 1756

I thought I sent it already... I'll send it again then
by QuantumHalo
Fri Nov 07, 2003 8:04 pm
Forum: General Modding
Topic: FT meeting: November 10/11
Replies: 15
Views: 1756

Final Revised times:

2 pm sunday (pacific time)

UK time 10 pm sunday.
by QuantumHalo
Thu Nov 06, 2003 11:54 pm
Forum: General Modding
Topic: FT meeting: November 10/11
Replies: 15
Views: 1756

Gah! sorry, i meant 9-10th
by QuantumHalo
Thu Nov 06, 2003 9:32 pm
Forum: General Modding
Topic: FT meeting: November 10/11
Replies: 15
Views: 1756

FT meeting: November 10/11

I'm not 100% sure about timezones, but as per Phantom's suggestion i'll be holding a meeting. It will be held at: -2:00 PM North America Pacific Time Therefore -10:00 PM UK Time -5:00 PM North America Eastern Time -Not sure of australia times though... My MSN is transwarp50@hotmail.com Post if you c...
by QuantumHalo
Wed Sep 24, 2003 1:51 am
Forum: General Modding
Topic: Armor in A1?
Replies: 10
Views: 1529

I know for a fact that i've been playing around with the system HPs.

Another way is to use the Hit Percentage values that control what chance a ship that is hit with its shields down has of being destroyed/ damaged.