Search found 123 matches

by SquireJames
Mon Jan 08, 2007 12:47 am
Forum: General Modding
Topic: race name changing file
Replies: 6
Views: 827

I think it is in Dynamic_Localised_Strings.txt in the main directory (Activision/Star Trek Armada)
by SquireJames
Wed Jan 03, 2007 2:58 am
Forum: Klingon Academy II: The General War
Topic: Codex: Gorn
Replies: 0
Views: 1572

Codex: Gorn

****************************** CODEX: GORN ****************************** Note: The Gorn are a species of three castes, all descended from a common ancestor. These castes are viewed equally, although there are some physical and mental traits that mean some caste members are more suited to some posit...
by SquireJames
Thu Dec 28, 2006 5:00 pm
Forum: Klingon Academy II: The General War
Topic: Ideas Board and Tactical Doctrines 101
Replies: 11
Views: 3517

My only worry with the power allocations/auxillary power shifting idea is that whether the AI will know how to correctly use them? Otherwise we may be facing ships constantly armed for combat, making the whole point of the allocations mute. However, perhaps the AI is clever enough to use the defensi...
by SquireJames
Mon Dec 25, 2006 3:09 pm
Forum: Klingon Academy II: The General War
Topic: Ideas Board and Tactical Doctrines 101
Replies: 11
Views: 3517

Great idea :) I had one very similar for the original KATC but I never managed to implement it. I was hoping to have "Power Allocations" as in Klingon Academy. Maybe one for repair, one for shields, one for overload weapons and so forth. I'll definately see what I can do, as with A2 the new enhancer...
by SquireJames
Fri Dec 22, 2006 5:23 pm
Forum: Klingon Academy II: The General War
Topic: Ideas Board and Tactical Doctrines 101
Replies: 11
Views: 3517

I may add that torpedo as a special weapon, along with the overide idea for the USS Enterprise-A only, to give it a (realistic) bit more wack than a standard conny, since lets face it, with Kirk and the rest of the legendary crew onboard, it can really pack a wallop, but adding more phasers or photo...
by SquireJames
Fri Dec 22, 2006 4:32 pm
Forum: Klingon Academy II: The General War
Topic: News Thread
Replies: 23
Views: 11783

NEWS UPDATE 22/12/06 2:29PM CST (8:29PM DST) As you can probably see from the two times, I am now in the USA, atleast till the 15th January. I haven't worked on the mod since my last update, due to personal issues with using the PC too much, but I thought I would update you all just so you know it i...
by SquireJames
Thu Dec 07, 2006 11:16 pm
Forum: Klingon Academy II: The General War
Topic: Ideas Board and Tactical Doctrines 101
Replies: 11
Views: 3517

Hmm, I could try that, some sort of shield disruptor that has no 3d file, so it just brings the shields down for say 3 or 4 seconds with no effect seen. As for the Transwarp drive, its an interesting point. We know from ST III that it was Scotty's sabotage that caused it to fail, but would it have w...
by SquireJames
Thu Dec 07, 2006 12:19 am
Forum: Klingon Academy II: The General War
Topic: Ideas Board and Tactical Doctrines 101
Replies: 11
Views: 3517

Well essentially this is true. In SFB, and in Trek in General, the Federation ships have been the "norm" the control in which ever other vessels statistics are measured. They do possess larger than average crew complements however. Also, their ships essentially do just use Photons and Phasers. Their...
by SquireJames
Tue Dec 05, 2006 4:26 am
Forum: Klingon Academy II: The General War
Topic: News Thread
Replies: 23
Views: 11783

I have one, demonstrating the new higher res weapons textures. I can't seem to get a good shot of the Tholian Web in action though. What I have done in the past few hours is refurbish the Species 8472 files to sound Tholian (and recorded some of my own), and I have fixed some Achronistic sound files...
by SquireJames
Mon Dec 04, 2006 6:59 pm
Forum: Klingon Academy II: The General War
Topic: News Thread
Replies: 23
Views: 11783

NEWS UPDATE 04/12/06 10:56PM

GOOD NEWS!!!

The Tholians are DONE!

I won't be starting on the ISC till after christmas, but it shouldn't take too long. Looking good eh :)

I tested the Klingons again to make sure their heavy photons and FMPA Cannon worked, they do, so all is well

Squire James
by SquireJames
Mon Dec 04, 2006 12:26 am
Forum: Klingon Academy II: The General War
Topic: "Defenders of the Empire"
Replies: 1
Views: 1703

"Defenders of the Empire"

Just before I go to bed, I thought i'd post a picture I took. I must admit, while it isnt Star Trek Legacy or even KA itself, I do think KA2 is looking, well, very pretty.
by SquireJames
Mon Dec 04, 2006 12:07 am
Forum: Klingon Academy II: The General War
Topic: News Thread
Replies: 23
Views: 11783

Well good news, the new weapon textures work, and make the game feel even more like KA. I've also made a new texture for the Light Disruptors (mounted on the B'rel) The Tholians work very well. I have tried to tweak the Web Cannon somewhat, as it is really only supposed to effect a single ship. Its ...
by SquireJames
Sun Dec 03, 2006 10:18 pm
Forum: Klingon Academy II: The General War
Topic: News Thread
Replies: 23
Views: 11783

NEWS UPDATE 04/12/06 02:09AM Not too much to say here, but, I have reworked the FMPA Cannon so that it works like the unused Borg Shield Removing Torpedo, and I have rebalanced the damage levels of the torpedo weapons (so that Heavy Photons do twice the damage of Photons but at the same reload time,...
by SquireJames
Sat Dec 02, 2006 4:15 pm
Forum: Klingon Academy II: The General War
Topic: Ideas Board and Tactical Doctrines 101
Replies: 11
Views: 3517

IDEAS! Yup, thats what this thread is for, so I thought i'd throw a few at you, and see what you think. I've noticed that for the cloak detection for the Federation and the Tholians, a ship that could move around the map with this ability would be really handy. The Oberth and Feldspar escorts are th...
by SquireJames
Fri Dec 01, 2006 3:24 pm
Forum: Klingon Academy II: The General War
Topic: Ideas Board and Tactical Doctrines 101
Replies: 11
Views: 3517

Ideas Board and Tactical Doctrines 101

Hello there In light of a rather long argument I had with myself over the role of certain vessels in KA2, I have decided to open this thread as a free for all ideas board. Basically, anyone who has an ideas for the mod can post them here, and I will post replys and my own ideas, to see what people t...