
Search found 153 matches
- Mon Nov 19, 2007 5:10 pm
- Forum: General Chat
- Topic: help with my avatar
- Replies: 4
- Views: 2070
- Mon Nov 12, 2007 8:37 pm
- Forum: Phantom's 'Idiot' Guide to Modding Armada
- Topic: no voiceover
- Replies: 7
- Views: 2045
- Mon Nov 12, 2007 8:32 pm
- Forum: General Modding
- Topic: adding a fifth race to armada
- Replies: 7
- Views: 2557
You need to create: - Star Trek - Armada\addon\ newrace.odf - unit files for the new race(s) - officer upgrade files for the new race(s) - SOD and TGA files for the new race(s) - Star Trek - Armada\AI\ Newrace _Medium_Rules.drl - Star Trek - Armada\AI\ Newrace _Medium_Script.dsl - Star Trek - Armada...
- Mon Nov 12, 2007 8:15 pm
- Forum: The Modelling wishlist
- Topic: Nemesis Yard
- Replies: 2
- Views: 1672
I think that by browsing both here and at A2Files in Armada 2(lol) downloads for Federation, you can find both the Nemesis shipyard and a Nemesis-ere repair yard by Phantom, released from FT. They don't have ODFs though; you have to look up the HPs in Milkshape I think. If you download 2nbsptowersnb...
- Sun Nov 11, 2007 6:39 pm
- Forum: General Chat
- Topic: help with my avatar
- Replies: 4
- Views: 2070
- Sun Nov 11, 2007 5:59 pm
- Forum: Star Trek : Future Tense
- Topic: phantom!!!!
- Replies: 8
- Views: 2874
That tutorial just allows you to replace the Borg race without the nodes and borgification, I believe. And the BBOM only mentions adding a race to A2, which is much easier as there is a variable in the race files that defines playable and non-playable races, and their positions in the race select dr...
- Sat Nov 10, 2007 6:53 pm
- Forum: Star Trek : Future Tense
- Topic: phantom!!!!
- Replies: 8
- Views: 2874
- Sat Nov 10, 2007 6:49 pm
- Forum: Star Trek : Future Tense
- Topic: MultiVector Assault Mode Pics UPDATED : 08-11-07
- Replies: 30
- Views: 11152
- Sat Nov 10, 2007 6:48 pm
- Forum: General Modding
- Topic: adding a fifth race to armada
- Replies: 7
- Views: 2557
- Fri Nov 09, 2007 5:21 pm
- Forum: Star Trek : Future Tense
- Topic: ULTIMATE SCREENSHOTS: Future Tense: Ingame Thread UPDATED
- Replies: 110
- Views: 42704
- Fri Nov 09, 2007 5:19 pm
- Forum: General Modding
- Topic: don't know what to call it...
- Replies: 3
- Views: 1476
- Fri Nov 09, 2007 5:14 pm
- Forum: Star Trek : Future Tense
- Topic: Future Tense's Heroes REVEALED...
- Replies: 14
- Views: 7872
- Fri Nov 09, 2007 5:12 pm
- Forum: General Modding
- Topic: adding a fifth race to armada
- Replies: 7
- Views: 2557
- Thu Nov 08, 2007 6:43 pm
- Forum: General Modding
- Topic: don't know what to call it...
- Replies: 3
- Views: 1476
- Mon Nov 05, 2007 12:01 am
- Forum: General Modding
- Topic: music?
- Replies: 4
- Views: 1578
There are specific requirements that a sound file must follow for A1. The size doesn't matter (within reason), but the following values need to be true: bit rate: 705 kbps channels: 1 (mono) audio sample size: 16 bit audio sample rate: 44 kHz audio format: PCM file format: WAV I believe those are th...