
Search found 153 matches
- Fri Sep 14, 2007 5:30 pm
- Forum: Klingon Academy II: The General War
- Topic: New Main Menu Screen
- Replies: 35
- Views: 11749
- Fri Sep 14, 2007 5:27 pm
- Forum: 3DS MAX, Light Wave, Milk Shape, Paintshop Pro and Photoshop
- Topic: Small milkshape question
- Replies: 4
- Views: 2927
- Tue Sep 11, 2007 6:48 pm
- Forum: The Modelling wishlist
- Topic: tholian web
- Replies: 8
- Views: 2669
You might also be able to do it by using the ultritium stuff, and arming the uball with two non-special weapons: a phaser with a blank sprite (has to be invisible) that can't miss and knocks out shields and engines; and the second, an ion storm-based weapon with 1.0 range that creates the 'web', whi...
- Mon Sep 03, 2007 3:58 pm
- Forum: The Modelling wishlist
- Topic: starbase 79
- Replies: 2
- Views: 1529
- Fri Aug 31, 2007 3:06 pm
- Forum: The Modelling wishlist
- Topic: starbase 79
- Replies: 2
- Views: 1529
starbase 79
Finished the model a few days ago and thought I'd show it to the world
As you can see, it hasn't been textured yet and I don't know when I'll get to it, but anyway

As you can see, it hasn't been textured yet and I don't know when I'll get to it, but anyway

- Wed Aug 29, 2007 10:54 pm
- Forum: General Modding
- Topic: emitter.spr file references
- Replies: 3
- Views: 1319
First off, thanks for the help :) I looked at the sod and you're right. I'm testing the commented-out version now... And the weapon works well, without the emitters, but the weapon sprite itself doesn't show up... Hmm. I'll try Sentinel's suggestions now... Well, I changed it so that ownerSystemDura...
- Wed Aug 29, 2007 3:40 pm
- Forum: General Modding
- Topic: emitter.spr file references
- Replies: 3
- Views: 1319
emitter.spr file references
I am trying to create a mass-assimilation weapon for A1. The coding aspect is pretty much fine, but since it is based on the computer override weapon, it uses its sprites. I'm not talking about the sprite used when it's fired, but the annoying multicolored stuff that pops up on ships when they get h...
- Mon Aug 27, 2007 1:41 pm
- Forum: Star Trek : Future Tense
- Topic: Future Tense, as of 070907
- Replies: 61
- Views: 18236
It's already been decided that FT will be released by means of a torrent, and I don't want to be rude or anything but the standard answer is it'll be done when it's done. I am quite happy to wait for it if it means that there won't be any need for patches or anything. If you don't want to wait, that...
- Fri Aug 24, 2007 1:50 pm
- Forum: General Chat
- Topic: signatures
- Replies: 0
- Views: 926
signatures
I'm not completely sure that this is the right forum, but...
Is there a way to use a Flash movie as a signature, or are they prohibited because of size?
Is there a way to use a Flash movie as a signature, or are they prohibited because of size?
- Fri Aug 24, 2007 12:08 pm
- Forum: General Modding
- Topic: Frontiers mod
- Replies: 11
- Views: 3744
Thanks for the encouragement. :) I have been to several other sites and found some models that may appear in Frontiers... Major Payne, I have looked through the 3ds max section and am actually in the slow process of converting and hardpointing a whole pile of different models, a lot of which are you...
- Wed Aug 22, 2007 5:10 pm
- Forum: General Modding
- Topic: Frontiers mod
- Replies: 11
- Views: 3744
Due to several factors, Frontiers is no longer going to be released publicly. The main reason was the release of the unlocked importer for Milkshape, allowing me to convert from anything into the mod. Releasing publicly requires me to request permissions from people, but if it is just my private mod...
- Tue Aug 21, 2007 1:49 pm
- Forum: Star Trek Games
- Topic: Armada 3 Ideas
- Replies: 60
- Views: 21381
Special weapons should each have their own recharge parameter. For example if you have the Premonition with Gemini Effect and Temporal Stasis, temporal stasis would recharge slower than the gemini effect. And, to implement a lot of these ideas, such as ship ranks and customization, etc., you would h...
- Wed Aug 01, 2007 7:19 pm
- Forum: General Chat
- Topic: Any one still have this ship?
- Replies: 2
- Views: 1336
- Sun Jul 29, 2007 4:41 pm
- Forum: General Modding
- Topic: Frontiers mod
- Replies: 11
- Views: 3744
Sorry, that was kind of a bad time to make the post; I left for a weeklong camping trip just after the post and returned yesterday. :roll: Anyway, thanks for the encouragement guys! I think that the mod will take place around 2395, sixteen years after the Nemesis incident. I've always been more inte...
- Fri Jul 20, 2007 2:03 pm
- Forum: General Modding
- Topic: Frontiers mod
- Replies: 11
- Views: 3744
Frontiers mod
Has anyone ever heard of a small mod called Frontiers? Hopefully not, because it's the working title of an A1 mod that I'm going to try and make. Since I haven't bothered to buy Milkshape yet and I'm not that great of a modeller / texturer anyway, Frontiers will mostly be composed of ships, stations...