Search found 92 matches

by Tommygun_BoG
Wed Nov 28, 2012 9:11 am
Forum: General Modding
Topic: Reman dreadnaught WIP
Replies: 15
Views: 4810

Yeah, I know, but as John Eaves intended them to be Reman I thought it's a good evidence.
A more race specific design would be great of course.
by Tommygun_BoG
Sun Nov 25, 2012 1:41 pm
Forum: General Modding
Topic: Reman dreadnaught WIP
Replies: 15
Views: 4810

Yeah, some while ago I've found those sketches of reman service verhicles on John Eaves' page:

http://johneaves.files.wordpress.com/20 ... =655&h=327

I think these would really fit as freighter/construction ships/workbees.
Would be really if you could do them one day.
by Tommygun_BoG
Fri Nov 23, 2012 5:23 am
Forum: General Modding
Topic: Reman dreadnaught WIP
Replies: 15
Views: 4810

Most impressive work, pepperman! I'm not a huge fan of the Scimitar design, so your dreadnought is a great alternative to it. Off topic: Have you ever thought of doing a Reman freighter or construction ship? I thought of that while watching Nemesis because of the Reman dilithium mines: Why should Ro...
by Tommygun_BoG
Sun Oct 28, 2012 8:13 am
Forum: General Modding
Topic: Question: A1 odf command
Replies: 10
Views: 1972

I know that this topic seems to be a dead end, but I was looking through all button graphics and found the files gbbrupgrd00.tga, gbfrupgrd00.tga, gbkrupgrd00.tga and gbrrupgrd00.tga. Now those are also listed in the gui_global.spr. Taking a closer look at the buttons I made out some similarities to...
by Tommygun_BoG
Sat Oct 20, 2012 2:44 pm
Forum: General Modding
Topic: Officer's Quarters
Replies: 2
Views: 1348

Ok, seems like the hierarchy needs to be set up like this:

root -> oq -> Officer's Quarters meshes
by Tommygun_BoG
Sat Oct 20, 2012 2:31 pm
Forum: General Modding
Topic: Officer's Quarters
Replies: 2
Views: 1348

Officer's Quarters

I remembered that stock A1 uses separate meshes for each officer's quarter, i.e. fbase.sod that only show up if you build new quarters. Now my question is: Do these meshes need to have certain names? The ones on the fbase.sod are named oq1, oq2,... Also: How do I have to parent them in the hierarchy...
by Tommygun_BoG
Tue Oct 09, 2012 11:41 am
Forum: General Modding
Topic: Animation Woes - 3dMax
Replies: 6
Views: 1736

Which version of Max are you using?
I used Mr. V's exporter as well and encountered some problems on the animations. Have you ever tried to export it using the official export plugin?
by Tommygun_BoG
Sun Oct 07, 2012 10:36 am
Forum: General Modding
Topic: Qang class
Replies: 7
Views: 1996

Try to talk to Aad Moerman, he's doing tons of models. I think he made a Vor'cha, altering it won't be that hard.
by Tommygun_BoG
Wed Oct 03, 2012 3:34 am
Forum: General Modding
Topic: Qang class
Replies: 7
Views: 1996

Hummm...there are no major differences or am I wrong?
Only ones I see is the front weapons module and the one on the top of the back, right?
by Tommygun_BoG
Tue Oct 02, 2012 3:59 am
Forum: General Modding
Topic: Qang class
Replies: 7
Views: 1996

Do you have any pictures or schematics?
by Tommygun_BoG
Tue Sep 18, 2012 7:06 am
Forum: General Chat
Topic: other web sites
Replies: 4
Views: 5952

...and the best upcoming mod for A1: http://www.moddb.com/mods/bog

just kidding... :P
by Tommygun_BoG
Mon Sep 17, 2012 4:37 am
Forum: General Chat
Topic: other web sites
Replies: 4
Views: 5952

by Tommygun_BoG
Fri Sep 14, 2012 2:28 am
Forum: General Modding
Topic: Question: A1 odf command
Replies: 10
Views: 1972

Just as a real quick test I placed the command isUpgrade = 1 into one of the stock Romulan pods and didn't change anything else. I tested it to see what it would do and when I researched that particular pod. It researched as you might have expected however the sod for the pod wasn't observable. In ...
by Tommygun_BoG
Thu Sep 13, 2012 4:18 pm
Forum: General Modding
Topic: A1 Main Menu / Cursor
Replies: 2
Views: 1084

Oh, thanks Mr. V! Finding out what the numbers are for shouldn't be that hard. Changing only one of the values each time will expose each numbers designation. On the cursor: I'm sorry to disappoint you, but the gridFX sprite is used for the graphic below the cursor which spin when you give a move co...
by Tommygun_BoG
Thu Sep 13, 2012 7:43 am
Forum: General Modding
Topic: A1 Main Menu / Cursor
Replies: 2
Views: 1084

A1 Main Menu / Cursor

1. Does anybody know how to set new default settings i.e. for the music volume or the alternate font? Are those informations are stored within the armada.exe or in a external file? 2. Is it possible to change the cursor graphics used on the 'battlefield'? I successfully changed race specific cursors...