Search found 92 matches

by Tommygun_BoG
Thu Apr 19, 2012 5:30 am
Forum: General Modding
Topic: Star Trek Armada I - Mod
Replies: 14
Views: 5237

The cloaks on both the USS Avenger and the Defiant-class were working, but the Anti-Matter Mines for the Avenger didn't show up, only the Tractor Beam. Why is this the case? Maybe those special weapons use the same button slot so only one of them will show up. What mission and what is this one, and...
by Tommygun_BoG
Tue Apr 17, 2012 3:07 am
Forum: General Modding
Topic: Star Trek Armada I - Mod
Replies: 14
Views: 5237

What's the name of the mod? I'm just curious because I can't believe those command won't do any harm to the game. On your second problem with the special weapons: You have to add those special weapons to the tech tree files for each mission. Those files (named fed1.tt, fed2.tt,...) can be found in t...
by Tommygun_BoG
Tue Apr 17, 2012 2:27 am
Forum: General Modding
Topic: Star Trek Armada I - Mod
Replies: 14
Views: 5237

I don't know, if A1 ignores command lines it won't recognize, but you should delete them at all.
I think the main problem is in the warship.odf:

shipclass = "battleship"

This command isn't available for A1, as well as:

shipType = "B"
alert = 1
combat = 1
can_sandd = 1
by Tommygun_BoG
Mon Apr 16, 2012 1:23 pm
Forum: General Modding
Topic: Star Trek Armada I - Mod
Replies: 14
Views: 5237

There are several ODF commands in those ODF files A1 won't recognize, such aus metalCost, shipType, combat, can_sandd,...

Why don't you modify original A1 odfs instead of using those from A2?
by Tommygun_BoG
Tue Mar 13, 2012 6:25 am
Forum: The Modelling wishlist
Topic: Hero Ships that would be awesome to have
Replies: 6
Views: 3430

Except of the JJ-bullshit all of those vessels are available for A1 to (or can be converted). Why don't you have a look at the download section? Most of them can be found there.
by Tommygun_BoG
Sun Mar 11, 2012 10:37 am
Forum: The Modelling wishlist
Topic: Hero Ships that would be awesome to have
Replies: 6
Views: 3430

All of those models have been done and are available for download.
Ripping sounds is easy (I use No23 Recorder for recording and Goldwave for cutting) and editig ODF files is child's play.
by Tommygun_BoG
Thu Aug 26, 2010 1:53 am
Forum: General Modding
Topic: Damage textures??
Replies: 9
Views: 2250

ok, should be easy to do in photoshop by using some of those for example:

http://www.rnel.net/tutorial/Photoshop/14034

if you need help with it -> pm!

edit: found some other crack brushes that could also be applied:

http://designm.ag/resources/cracks-brushes-photoshop/
by Tommygun_BoG
Fri Jul 09, 2010 6:40 am
Forum: General Chat
Topic: Armada 1
Replies: 3
Views: 6360

by Tommygun_BoG
Mon Apr 19, 2010 1:24 am
Forum: General Modding
Topic: 32-bit .tga's DO WORK?
Replies: 1
Views: 855

32 bit tgas will also work when you put them into the rgb folder. also, wireframe tgas have to be 32 bit/use an alpha channel as they won't show up right.
by Tommygun_BoG
Wed Mar 31, 2010 1:35 am
Forum: General Modding
Topic: how to get A2 to work on windows 7 or vista?
Replies: 2
Views: 1201

by Tommygun_BoG
Tue Feb 02, 2010 6:59 am
Forum: General Modding
Topic: A Reman Warbat WIP
Replies: 2
Views: 1043

awesome!!!
by Tommygun_BoG
Wed Nov 11, 2009 6:39 am
Forum: General Modding
Topic: Non-permanent nebulas
Replies: 1
Views: 896

Non-permanent nebulas

i've created a weapon out of the ion storm weapon and a nebula. it works fine as long as i keep the lifetimer parameter set to 0. if is set the lifetimer to 30 the game crashes after this time. is it just impossible to create non permanent nebulas? //lifespan of cloud. If set to 0, cloud is permenan...
by Tommygun_BoG
Thu Oct 29, 2009 3:58 pm
Forum: General Modding Discussion
Topic: A1 Saucer Separation
Replies: 4
Views: 2211

Separation/MVAM mini-mod,
By Westworld of Apoc Entertainment:

http://hotfile.com/dl/16125689/d81bc54/ ... d.zip.html
by Tommygun_BoG
Thu Oct 29, 2009 3:24 am
Forum: General Modding Discussion
Topic: A1 Saucer Separation
Replies: 4
Views: 2211

there are no odf commands for saucer seperation in a1.

there is an existing mini mod from apoc entertainment that solves this "problem" in a very special way.
gonna upload it within the next days and post the link in this thread.
by Tommygun_BoG
Sun Aug 16, 2009 6:52 am
Forum: General Modding
Topic: BLAZE OF GLORY (A1 Mod)
Replies: 19
Views: 5675

pepperman wrote:Any ETA regarding a release date.
this year...i hope! ;)
the models are finished, AI, Maps and Balacing still to go. currently i'm working on the voice overs for each unit to have individual ones for each race.

@borgkiller-8472

gibts dich auch noch, wer hätte das gedacht? :)