Search found 97 matches

by Josh
Sun Oct 10, 2004 10:03 pm
Forum: Star Trek : Future Tense
Topic: Future Tense Borg Unicomplex
Replies: 92
Views: 14768

Well, in Voyager, the Delta Flyer survived a good amount of hits when escaping the Unimatrix and the Borg Queen! But that's in Voyager where an intrepid-class ship actually made it through the vast Borg territory - really hard to believe, but all the power to them! The Enterprise-J probably has auto...
by Josh
Sun Oct 10, 2004 9:59 pm
Forum: General Modding
Topic: Personal Mod... Suggestions greatly appreciated
Replies: 55
Views: 5312

Yeah, Elrond - I tested out that AI and it is going pretty good. I like the story, quite long, but very descript and informative. I tell ya, I've been working on the Scimitar's weapons and for one ship, this one is the most complex! As I indicated in the PM I sent you earlier, I completed the editti...
by Josh
Fri Sep 24, 2004 2:28 pm
Forum: General Modding
Topic: Cardassian artillery ship WIP
Replies: 32
Views: 2595

Yeah, I like the Dominion as well as the Cardassians! Achilles, I am very impressed with the quality of your ships - the Cardassian ships are awesome! Also, great avatar image, Titan! 8)
by Josh
Fri Sep 24, 2004 2:16 pm
Forum: Star Trek : Future Tense
Topic: NEW Future Tense Screenshots UPDATED!!! - MAR 23rd
Replies: 175
Views: 34394

That's called being a pioneer! It's awesome to see so many different people doing different things like that! It goes without saying (and it has been repeated) that we are all looking forward to this cool mod - I look forward to the screen shots - I would have to say these are some very unique, cool...
by Josh
Fri Sep 24, 2004 3:49 am
Forum: General Modding
Topic: Personal Mod... Suggestions greatly appreciated
Replies: 55
Views: 5312

An update on my work on this mod: I just found a new odf command line. It's a true/false value called "disableShieldsOnTransport". If set to 0, a ship with this command line in it can transport to ships without sacrificing shields - a useful thing to have if you want to have an assault ship that can...
by Josh
Wed Sep 08, 2004 9:48 pm
Forum: General Modding
Topic: Personal Mod... Suggestions greatly appreciated
Replies: 55
Views: 5312

Wow! Sounds like there's a lot of progress on our mod, Elrond. Since we talked earlier about my return to the mod, I can still see there has been a lot of progress! Keadinmode's personal mod sounds awesome! I can see some similar aspects between Universal Armageddon Mod and your's! I looked at a lot...
by Josh
Wed Sep 08, 2004 8:46 pm
Forum: Star Trek : Future Tense
Topic: NEW Future Tense Screenshots UPDATED!!! - MAR 23rd
Replies: 175
Views: 34394

That starbase rocks! Haven't been here for a while, but I can see Future Tense has sure come far! The modding done for this sounds extensive and advanced! Not only is it fun to mod, but it increases skill at computers and programming. That's why I regret not modding for a while. But I'm back in the ...
by Josh
Tue Jun 29, 2004 7:53 am
Forum: General Modding
Topic: Using explosion odf files to create new ships in Armada II
Replies: 6
Views: 748

Yep - it would have been really cool to have the Federation go up against an enemy that when destroyed would produce a new enemy to fight! I have used the Borg cube with the spherical-shaped door to build spheres to send out against an enemy force - it's like using a shipyard, but it's still a cool ...
by Josh
Sat Jun 26, 2004 6:01 am
Forum: General Modding
Topic: Using explosion odf files to create new ships in Armada II
Replies: 6
Views: 748

Thanks - that would be a pretty good idea. It'll look cool to see a sphere come out of a cube. I'll just have to use the cube model I have with the door on the side of the ship where the sphere comes out when completed! It's still kinda too bad that the classLabel restrictions prevent the creating o...
by Josh
Fri Jun 25, 2004 3:58 pm
Forum: General Modding
Topic: Using explosion odf files to create new ships in Armada II
Replies: 6
Views: 748

I just ruled out the possibility of giving the fireball file an ordinance file that could produce a ship - the game either crashes or the shockwave is produced without another object emerging. Oh well, on to new ideas!
by Josh
Fri Jun 25, 2004 1:56 pm
Forum: General Modding
Topic: Using explosion odf files to create new ships in Armada II
Replies: 6
Views: 748

Well, bad news with this idea (so far). There may be a way around this, but here's what I did and here's what happened: I tried two methods: I tried changing the classLabel of the explosion file so that the classLabel would be the same as special weapons that objects can emerge from (ionstorm_tp). T...
by Josh
Fri Jun 25, 2004 1:12 pm
Forum: General Modding
Topic: Using explosion odf files to create new ships in Armada II
Replies: 6
Views: 748

Using explosion odf files to create new ships in Armada II

The subject of this post may sound strange at first, but keep with me here: I was just thinking about something that may or may not be possible. Each ship can have a different fireball to use for its explosion when it is destroyed. One such file is xfirebmd.odf in the odf/other folder in the Armada ...
by Josh
Sun May 23, 2004 4:46 am
Forum: General Modding
Topic: MOst accurate Simitar?
Replies: 12
Views: 1088

I believe there is a link for it in the links section on this site.
by Josh
Sun May 23, 2004 4:45 am
Forum: General Modding
Topic: Modding: Secondary Shields
Replies: 9
Views: 984

The shield remod is based on time - that means that it's not dependant on the amount of special energy but instead is dependant on time only. Though there may be a way for special energy to be channeled into creating the shield remod field. I'm going to go ahead and try that! :P
by Josh
Sun May 23, 2004 2:29 am
Forum: General Modding
Topic: Modding: Secondary Shields
Replies: 9
Views: 984

Sounds neat! I tried this idea and had the remod autotarget my ship and that worked pretty well. Thank you very much! I see that there are more people than just me that thought of this idea. That's cool!