Search found 228 matches

by score1_uk
Sun Mar 19, 2006 4:26 pm
Forum: General Modding
Topic: recording sounds........
Replies: 4
Views: 811

I downloaded a video audio ripper of the web.....
by score1_uk
Fri Mar 17, 2006 5:14 pm
Forum: General Modding
Topic: recording sounds........
Replies: 4
Views: 811

have sorted it.

p.s: dont record it through the speakers..... U lose so much quality.
by score1_uk
Tue Mar 14, 2006 10:36 am
Forum: General Modding
Topic: recording sounds........
Replies: 4
Views: 811

recording sounds........

I have a avi clip, but I just want the sound from it, any ideas how I get that?? what software I use??
by score1_uk
Mon Mar 13, 2006 5:10 pm
Forum: General Modding
Topic: intro movie sound?
Replies: 8
Views: 1214

any1 able to help??
by score1_uk
Mon Mar 13, 2006 2:31 pm
Forum: General Modding
Topic: B5A2 team member needed!!!
Replies: 0
Views: 609

B5A2 team member needed!!!

Im looking for a B5A2 team member to give advice on how the animation for the Victory main guns was done, as Im looking to use a similar method to make the BSG FTL drive effect work correct.

Cheers all..............
by score1_uk
Sun Mar 12, 2006 5:51 pm
Forum: General Modding
Topic: intro movie sound?
Replies: 8
Views: 1214

right, I have taken pics, but dont know how to post them here........ The problem is, when I bink the file, I set the audio to 16-bit mono at 44100 htz, just the same as a intro that works..... BUT, when I compare the files, these lines are diff: mono sound data mono sound data (old format) The seco...
by score1_uk
Sun Mar 12, 2006 5:17 pm
Forum: General Modding
Topic: intro movie sound?
Replies: 8
Views: 1214

intro movie sound?

I have used the rad tool to convert to .bik format, and when played outside of the game, the clip works well, however, in the game, these is no sound.

Any Ideas??
by score1_uk
Sun Mar 12, 2006 10:51 am
Forum: General Modding
Topic: Cardassian drone weapon??
Replies: 5
Views: 962

right, how do I get the vipers to fly right??
by score1_uk
Sun Mar 12, 2006 6:05 am
Forum: General Modding
Topic: Cardassian drone weapon??
Replies: 5
Views: 962

could some1 please list the files to this weapon?
by score1_uk
Sat Mar 11, 2006 8:10 pm
Forum: General Modding
Topic: Cardassian drone weapon??
Replies: 5
Views: 962

Cardassian drone weapon??

Hi there,

I have never seen or used this weapon, but does any1 know if it could be used to simulate vipers launching (more than 1) then returning to a ship??
by score1_uk
Fri Mar 10, 2006 8:23 pm
Forum: General Modding
Topic: will this work??
Replies: 12
Views: 1375

ahhh, I was hoping to make it go where I click on the map.........
by score1_uk
Fri Mar 10, 2006 6:21 pm
Forum: General Modding
Topic: will this work??
Replies: 12
Views: 1375

can the transward weapon be set to fire when u just click a point on the map??
by score1_uk
Fri Mar 10, 2006 3:50 pm
Forum: General Modding
Topic: will this work??
Replies: 12
Views: 1375

thinkin about it I dont think the fusion way will work (well, it may work 1 way).

when the ship opens the flight pods, the ship becomes a shipyard... Thus when thying to close the pods again, It wont beable to , as a shipyard cant use any special weapons.......
by score1_uk
Fri Mar 10, 2006 3:20 pm
Forum: General Modding
Topic: will this work??
Replies: 12
Views: 1375

when using the fusion way, can u have the animation of the pods retracting?? if so, how?
by score1_uk
Fri Mar 10, 2006 1:13 pm
Forum: General Modding
Topic: will this work??
Replies: 12
Views: 1375

how would that work??

I want it to look like when u press the button, the flight pods close, or open, and at the same time, the classlable of the ship changes from "shipyard" when open to "battleship" when closed.

I dont think the "fussion" command can do this..........can it?