Search found 180 matches

by Warmaster_Rob
Tue Nov 18, 2003 7:06 am
Forum: General Modding
Topic: Need some advice with a monster mod!
Replies: 19
Views: 1672

one word bout the race problem... BUGGER! guess there's only one thing for it, i'm gona hire out the best team of cat burglers in the world and pay em to blast there way into activision to get that code. hopefully they'll do so much damage activision will go under and be unable to bring us to court....
by Warmaster_Rob
Tue Nov 18, 2003 6:56 am
Forum: General Modding
Topic: need some AI armada 1 help
Replies: 18
Views: 1515

WAAAAAAAYYYYYHEEYYYYY!!!!!!!!!!!!!
monster mod!!!

any thoughts on a release date?
by Warmaster_Rob
Tue Nov 18, 2003 6:55 am
Forum: General Modding
Topic: Leaving Armada Modding...
Replies: 11
Views: 1205

'he shall not grow old as those of us who are left grow old age shall not weary him nor the years condemn at the going down of the sun and in the morning we will remember him...' [whole community] 'We will remember him' A tribute to all those who have died in real life conflicts, altered to pay trib...
by Warmaster_Rob
Mon Nov 17, 2003 8:40 am
Forum: General Modding
Topic: Need some advice with a monster mod!
Replies: 19
Views: 1672

Need some advice with a monster mod!

hi all for ages now i have wanted to see a mod that combined the key players of the major sci-fi shows. after much searching with little to show for it i decided i would do it myself. i am no modder, i have typed the odd line into an existing ship or station odf and have added things to the AI files...
by Warmaster_Rob
Mon Nov 17, 2003 8:18 am
Forum: General Modding
Topic: need some AI armada 1 help
Replies: 18
Views: 1515

good luck mate :D keep us posted
by Warmaster_Rob
Mon Nov 17, 2003 8:13 am
Forum: General Modding
Topic: Reman Scimitar thoughts/questions
Replies: 41
Views: 4582

you could just change the names of the existing weapons to be a little more beefy. i personally altered every other romulan pulse on the ship to a borg turret pulse. it gives the scimitar more of a kick when unleashing a forward volley and allows for a reduced level of allround firing ability as see...
by Warmaster_Rob
Fri Nov 14, 2003 10:47 am
Forum: General Modding
Topic: need some AI armada 1 help
Replies: 18
Views: 1515

would that not just build simply the klingon stuff? i may have missed something but isn't the idea that it would allow the computer to build more than the original 4 races. it will still start off with the first on the list which rules out anymore than 4 in any 1 game. please tell me to shut up if i...
by Warmaster_Rob
Thu Nov 13, 2003 7:32 am
Forum: General Modding
Topic: Let me pick your brains: Canon Weapons
Replies: 15
Views: 2099

where can i get a hold of a hex editor cos that may help me quite a bit with other things i'm doing. cheers for your help guys
by Warmaster_Rob
Thu Nov 13, 2003 7:24 am
Forum: General Modding
Topic: Too Much Sound
Replies: 3
Views: 802

i've had the same problem. i reinstalled a1 and it worked fine, i think its just an installation glitch
by Warmaster_Rob
Wed Nov 12, 2003 7:44 am
Forum: General Modding
Topic: Let me pick your brains: Canon Weapons
Replies: 15
Views: 2099

is it possible to simply change the colour of a sod, for example change the transwarp sod from green to blue and us it as slipstream. if so how?

thanks

good hunting
by Warmaster_Rob
Wed Nov 12, 2003 7:38 am
Forum: General Modding
Topic: need some AI armada 1 help
Replies: 18
Views: 1515

if thats so then i'm gonna have my work cut out. i have devised a set of allies for each but as it stands i need about 6 selectable teams. Forces of disorder: Romulans Shadows Centuari Forces of order: Dominion Empire Vorlons forces of honour: Kilingons Minbari Narn forces of light: Feds Interstella...
by Warmaster_Rob
Mon Nov 10, 2003 8:37 am
Forum: General Modding
Topic: AI problems
Replies: 6
Views: 617

it may be that you have reached the limit of the ai build lists. i'm finding that there is only so much an ai list will build. there are no tech tree problems and no other problems with any of the ships or stations i have in a mod i am running but the comp will not build anything on the list after a...
by Warmaster_Rob
Mon Nov 10, 2003 8:31 am
Forum: General Modding
Topic: Stargate SG-1 Ga'ould Cheops Class Mothership WIP
Replies: 21
Views: 3683

8O WOW.... they look well good. i hate to nit pick but arent the go'uld weapons orangey yellow? (please dont hurt me :( [huddlnig in a corner in fear of my life])

p.s. who are the ones they are fighting? i'd hazard a guess and say human but to be honest i dont recognise the ship

good hunting
by Warmaster_Rob
Mon Nov 10, 2003 8:25 am
Forum: General Modding
Topic: need some AI armada 1 help
Replies: 18
Views: 1515

hi i have been looking to making a crossover mod that has the major races from each of the main sc fi shows, ie the feds, klingons, romulans, dominion from st, the 4 B5 teams plus the centauri and narn, the rebels and empire from sw, the go'auld and asguard from sg1 and possibly battlestar galactica...
by Warmaster_Rob
Tue Nov 04, 2003 8:37 am
Forum: General Modding
Topic: Stargate SG-1 Ga'ould Cheops Class Mothership WIP
Replies: 21
Views: 3683

i dont want ot sound rude or anything, the model looks well cool, the pyramids are a little elongated as far as i know, the texture though does need to be darker. just tell me where to stick it if im overstepping my bounds