Search found 124 matches

by shadow
Mon Jun 28, 2004 8:16 am
Forum: General Modding
Topic: Planet crews
Replies: 7
Views: 1080

Planets and Textures

Hi, I have tried to change the crew limit myself and found no solution for that, it seems to be a maximum that is set in the coding somewhere as you presumed, but I can help you with your texture problem. You don’t have to change the PA_ECFR0 File at all. All you have to do is the following: You can...
by shadow
Sat Jun 05, 2004 9:55 am
Forum: General Chat
Topic: problem with mckinley sod
Replies: 2
Views: 947

Thanks a lot for the help. I had tried to find a solution so hard that I forgot about the most obvious (lol, silly me) Toying around then with the ScaleSod line I found that this Sod is quiet sensitive to slightest changes in scale. Contrary to most other sods it does not just change its size but al...
by shadow
Thu Jun 03, 2004 1:39 am
Forum: General Chat
Topic: problem with mckinley sod
Replies: 2
Views: 947

problem with mckinley sod

I have a problem with the mckinley sod on my system, in sodviewer it looks perfect, but in the game it has a quiet twisted look. The arms are not in place. They are below the main body of the yard in side view and shifted in position in top view. Trying to look at it with Assimviewer does not work, ...
by shadow
Fri May 14, 2004 6:00 am
Forum: General Chat
Topic: A question to a2 mapmaking
Replies: 0
Views: 522

A question to a2 mapmaking

I have made several maps, but there is one thing I could not get solved in making 6 or 7 player maps. When I am creating a map witch includes a base with all buildings, how can I get the AI , for example player 8, to build new ships once the ships placed on the map have been blown away? Player 8 col...