Search found 124 matches

by shadow
Mon Jan 21, 2008 4:28 am
Forum: General Chat
Topic: To the Admins – mail delivery problem
Replies: 1
Views: 988

To the Admins – mail delivery problem

Hi, I tried to send in a new set of ships – all in on file, size 17 MB - and ran into a mail delivery problem.
Sending the file again does not help at all, I just get the same status notification again.

Could you please take a look into it?
by shadow
Tue Jan 08, 2008 6:29 pm
Forum: General Modding
Topic: Looking for the author of the Copernicus Station??
Replies: 15
Views: 4722

To get polygons down, I tried to do the same at first, did not look right. So I published the model with the original tower. (You should see the original model I made, before I reduced the polygons for A2. 10000+) If you can get a decent result, go ahead, with the changes we talked about. But at bes...
by shadow
Mon Jan 07, 2008 10:21 am
Forum: General Modding
Topic: Looking for the author of the Copernicus Station??
Replies: 15
Views: 4722

I guess you plan to get rid of the recessed areas on the tops of the disks? (talking here about the 6 satellites) You are right this will lower the poly count. This measure alone would save you 864 polies Correct me if I am wrong. The tower, well the grid-structure alone has 648 polies at the moment...
by shadow
Sun Jan 06, 2008 8:26 am
Forum: General Modding
Topic: Looking for the author of the Copernicus Station??
Replies: 15
Views: 4722

How would you proceed?

The published model is already a poly- reduced one.
It still has some potential for poly- reduction, but in doing so it will greatly loose on quality and looks.
So where would you start? (Just being curious)
by shadow
Sat Jan 05, 2008 2:32 pm
Forum: General Chat
Topic: Looking for a SFC Tutorial
Replies: 0
Views: 994

Looking for a SFC Tutorial

Hi, currently I am converting one of my models to SFC3. But I need some information about some of the hardpoints and what they are exactly for. (Hardpoints a1,a2,…to f3) The tutorials I found on the net so far just deal with the weapons hardpoints not the other ones. Does someone know where I could ...
by shadow
Fri Jan 04, 2008 10:43 pm
Forum: General Modding
Topic: Looking for the author of the Copernicus Station??
Replies: 15
Views: 4722

Same here. :)

I did not get any personal messages lately.
Seems that you have experienced the same problems with the PM- system as other members also. :?
If you have followed recent threads from other people you should know.
I don´t know when this problem will be fixed.
by shadow
Tue Dec 18, 2007 9:38 pm
Forum: General Modding
Topic: Looking for the author of the Copernicus Station??
Replies: 15
Views: 4722

Mr.Sisko, you are wrong :) – (sigh) – again, another mistaken identity LoL

I made this station, and I am not “Commodore JPKTrekker” - definitely not.
You can find me here as shadow (as you did) and at armada2files as shadow_from_afc

So what’s up?
by shadow
Thu Dec 06, 2007 2:34 pm
Forum: General Modding
Topic: replacing an existing station model with a new one...
Replies: 2
Views: 1197

Hi, Just some questions, as I don’t know the vengeance mod, did it run properly before you started your changes? The station is armed, according to the odf I published. But does the vengeance mod use the same weapons? The research pods odfs that come with Copernicus are plain and empty, you have to ...
by shadow
Tue Dec 04, 2007 11:29 pm
Forum: Phantom's 'Idiot' Guide to Modding Armada
Topic: a limit to the size of the map
Replies: 2
Views: 1352

According to the Big Book of Moding and other sources there is a technical limit of 50000 X 50000. But out of experience I recommend that you do not go above a size of around 38000 X 38000 (for a large system) Most computers will show quite some lag at a map of this size or above. Especially if you ...
by shadow
Sun Dec 02, 2007 2:58 pm
Forum: General Modding
Topic: game crashes after ship is built
Replies: 7
Views: 2086

Hi, its just a hunch , but try the following : make a copy of grwave.odf and rename it to grwave2.odf for example make this file known to your game (entries in the tech trees, new button, etc. I think you know how to do that alredy) and change the rest of your coding accordingly use this “new” weapo...
by shadow
Fri Nov 09, 2007 4:53 am
Forum: General Modding
Topic: don't know what to call it...
Replies: 3
Views: 1415

I don’t know a way to do that in armada (not when you are using stock models), I doubt that it is technically possible at all to do that by using only odf’s The only work around this could work needs armada2. Next possible solution : change the borgification textures (this will not change the model ...
by shadow
Thu Nov 08, 2007 7:23 pm
Forum: General Modding
Topic: don't know what to call it...
Replies: 3
Views: 1415

I am not sure, but take a look at the galaxy integrator – I think that a modified version of it might be a solution.

But why do you want to change a captured ship anyway?
by shadow
Fri Sep 28, 2007 9:54 am
Forum: General Modding
Topic: How is a texture change achieved on borgification?
Replies: 4
Views: 1495

Hi, I did some testing with the command nodes and honestly said I am totally amazed how easy the usage can be. What I did: I am working at the moment on my Freedom Class published here. My borgified textures are called Freedom_1_B and Freedom_2_B to follow the naming conventions of the game. In the ...
by shadow
Thu Sep 27, 2007 4:44 pm
Forum: General Modding
Topic: How is a texture change achieved on borgification?
Replies: 4
Views: 1495

Thanks a lot for the advice, I looked it up in the cheat sheet. The part dealing with it is very brief and short. As far as I have understood it, the line "c_borg_texture" breaks down as follows: c_ Identifier of the node as a command "borg" defining that a replacement texture is to be used. And now...
by shadow
Wed Sep 26, 2007 9:12 pm
Forum: General Modding
Topic: How is a texture change achieved on borgification?
Replies: 4
Views: 1495

How is a texture change achieved on borgification?

Hi, currently I am working on some of my models, overhauling the damage model, so that they will have borg- nodes showing up. I have recognized that on some models the texture is changing also to a somewhat greenish borgified texture on capture. My question now is how is this texture change effect a...