Search found 124 matches

by shadow
Sat Sep 15, 2007 5:46 am
Forum: Klingon Academy II: The General War
Topic: Romulan and Orion Station
Replies: 4
Views: 3555

I really like the Orion outpost, an interesting reuse of abandoned ships / space wreckage.
Quiet unusual, very interesting.
:D
by shadow
Sat Sep 01, 2007 7:43 am
Forum: General Modding
Topic: The Permissions Thread (returned)........
Replies: 35
Views: 13169

Now that the unlocked importer plug-in is being released, I have to update the conditions under which you can use my models. My work can be used in other persons mods if they give proper credit in the read me, under the condition that this mod stays non commercial and is not uploaded to any form of ...
by shadow
Thu Aug 23, 2007 4:03 am
Forum: General Modding
Topic: Max Texture Size for Planets
Replies: 6
Views: 1689

Could you please repeat your message in English? :)
by shadow
Sun Aug 19, 2007 12:16 pm
Forum: 3DS MAX, Light Wave, Milk Shape, Paintshop Pro and Photoshop
Topic: RELEASE:Unlocked Import/Export plugins for Milkshape
Replies: 3
Views: 3129

Before posting you should have thought twice about it. – Really thought. !! – :x It was not without reason that the importer plug-in was locked. Surely you have visited other forums ( for SFC 1 – 3 for example), than you should know about the problem creators there have with the stealing of their mo...
by shadow
Thu Aug 02, 2007 5:20 pm
Forum: General Chat
Topic: Map editor crash
Replies: 7
Views: 2110

Just a hunch: When starting the map and following the tutorial you have opened the Map Settings Dialog Box (opens with control+R). Page 6 Chapter Start Locations of the tutorial states: Quote “ When creating a map with a certain amount of players, make sure you set the individual drop down boxes to ...
by shadow
Thu Aug 02, 2007 2:13 pm
Forum: General Chat
Topic: Map editor crash
Replies: 7
Views: 2110

The mentioned tutuorial is one of the better ones I know. :) Do as the tutorial states: 1. Go to the place on the map where you want to set the starting position. 2. Press ALT and double click with the left mouse button the a small window will open. In this window ( called path options) go to the fi...
by shadow
Thu Aug 02, 2007 11:31 am
Forum: General Chat
Topic: Map editor crash
Replies: 7
Views: 2110

Just a few questions to get more info: Is it your first map ? Does the game crash right away when the loading process is finished ? Did you add any custom made planets or do you use only stock planets to create your map? Do you work with a tutorial from this site? I can recommend this one : Map Tuto...
by shadow
Tue Jul 31, 2007 3:46 pm
Forum: General Modding
Topic: Max Texture Size for Planets
Replies: 6
Views: 1689

Guess I will try that out and see what happens. Currently I am updating my 35 planets pack I posted here in 2004. ( better, and some new textures, so there will be more planets per class to chose from) I have been using the sod of a borg sphere so I could create armed planets then. So my planets hav...
by shadow
Tue Jul 31, 2007 2:07 pm
Forum: General Modding
Topic: Max Texture Size for Planets
Replies: 6
Views: 1689

Great. Good to know. But how many planets are on typical map of this mod? - Cannot find out myself, lost my Armada 1 CD - If a larger number of planets with that texture size works for A1 , I think that it should work with 512 x 512 textures or better for A2 on a larger scale. But in A1 planets are ...
by shadow
Tue Jul 31, 2007 12:46 pm
Forum: General Modding
Topic: Max Texture Size for Planets
Replies: 6
Views: 1689

Max Texture Size for Planets

I am working on a new set of planets. Now I wonder what the best size for the texture files is. I have to balance detail vs. playability (meaning system performance). Currently I think of going for 512 x 512 – Textures. I know that they work. But is it feasible to use them ? Especially when you thin...
by shadow
Tue Jul 24, 2007 11:41 am
Forum: General Chat
Topic: Some help needed – looking for pics of Pre-TOS / TOS-Ships
Replies: 0
Views: 1151

Some help needed – looking for pics of Pre-TOS / TOS-Ships

Hi, I am looking currently for pictures / and drawings of Ships of the various DY – Series. I found pictures of the DY-100 Series (Kahn ´s sleeper ship), the DY – 500 (Mariposa – Settler Ship in TNG) and the DY- 750 Series (Freighter – an elongated DY-500). Memory alpha states there are other Classe...
by shadow
Sat Jul 21, 2007 7:33 am
Forum: General Chat
Topic: Graphic distortion
Replies: 5
Views: 1512

Hi, Seems to me that you have a problem with your graphics card driver. Check the version of your driver software to see how old it is. Current version is ForceWare Release 90 Version: 93.71 WHQL If your driver software is older, go for an update. Also check the version of your DirectX Software. If ...
by shadow
Sat Jun 09, 2007 9:08 am
Forum: General Chat
Topic: found a new startrek site
Replies: 1
Views: 1041

found a new startrek site

Hi folks,

I have found a new startrek site.

http://startrek.wikia.com/wiki/Main_Page

Give it a try and have a look. They are still building on it.
What do you think about it?
by shadow
Fri Jun 01, 2007 6:24 pm
Forum: General Chat
Topic: How stupid can man get?
Replies: 2
Views: 1629

How stupid can man get?

Hi folks, I found something on the net you are going to love, if you have a taste for some cynic humour that is. Just take a look at this site: http://www.darwinawards.com/ Learn something on human stupidity and have a laugh. You would not belief how crazy man can get. What do you think? Greetings s...
by shadow
Mon Jan 29, 2007 6:28 pm
Forum: Star Trek Legacy
Topic: Are you happy with legacy or do you feel cheated by it
Replies: 10
Views: 4902

Hi, I got Legacy just last weekend and I am feeling deeply cheated. It lagged extremely until I went into the forums and got some help there. The official patch did not work at all. Without a game modification recommended in the forums the game would be unplayable. Some of the consoles / submenus ca...