Search found 372 matches

by Zman
Wed Mar 04, 2009 5:14 pm
Forum: General Modding
Topic: Anyone remember that projct that I was doing for A1?
Replies: 1
Views: 859

Anyone remember that projct that I was doing for A1?

I was going to release it a few months ago but, I set it aside for several reasons. The time has come but, before I upload it I recently remembered that cabal had figured out how to do flares for torpedoes and pulse weapons. So, I am working on that right now. Give me two weeks and I will send it in...
by Zman
Wed Mar 04, 2009 4:59 pm
Forum: General Modding
Topic: Oh, don't mind me.
Replies: 21
Views: 5569

Ok, so heres the deal. I've given up on the whole poly reducing thing and have decided to rebuild it from scratch. I will start with the Armada1/2 models and once thats been submitted to filefront I will start on the BC/Legacy models. So, the next post in this thread will be not that far from now......
by Zman
Wed Mar 04, 2009 2:25 am
Forum: General Modding
Topic: Adding A new playable race to A!
Replies: 15
Views: 5172

Future Tense has six playable races.;)

Feds
Klingons
Rommies
Bord
Remans
Serniax(sp?)

But, like the rest of us you wont know how they did it till after the mod is released.
by Zman
Mon Jan 26, 2009 6:18 pm
Forum: General Modding
Topic: Federation Soulwolf Cass
Replies: 8
Views: 2418

Federation starships seem to become more and more streamlined. One of the latest designs, the prometheus class, is clearly using sharp angles. Some timeships also share the sharp angles concept (although some come from alternate timelines). I think this design would fit well with other distant futu...
by Zman
Fri Jan 23, 2009 3:53 am
Forum: General Modding
Topic: D'deridex Class Warbird
Replies: 6
Views: 2173

That would go well with AFC's mod.
by Zman
Fri Jan 23, 2009 3:51 am
Forum: Fleet Command
Topic: Fleet Command Update
Replies: 10
Views: 5093

Re: Ships missing

i noticed tht u have the interepid class ship but whatever happend to nx-class Ambassoder-class excelsior-class those ships would b nice to see in this mod ur making new colours cud b added to the ships rather then the standerd grey :P Maybe because this isn't that kind of mod? This is pretty much ...
by Zman
Mon Jan 05, 2009 7:49 pm
Forum: Phantom's 'Idiot' Guide to Modding Armada
Topic: New Modder needs idea on which sofware to use for models
Replies: 21
Views: 8286

USS_Oblivion wrote:EDIT: also, which odf control how much you can transport onto ships and stations?
Thats in the rts_cfg file which ofcourse opens with notepad.
by Zman
Sat Dec 27, 2008 7:59 pm
Forum: General Chat
Topic: What is wrong with the PM System?
Replies: 8
Views: 2646

Welcome to a year ago. This is an old problem that the staff have known about for a long time. They are waiting for a software fix(last time this was brought up).
by Zman
Wed Dec 24, 2008 4:12 am
Forum: Star Trek : Future Tense
Topic: ... Things to come (Screenshots Attached)
Replies: 66
Views: 28298

Re: hey

hms_custody wrote:Hey all i wanted to ask will future tense work with vista?
Well, if Armada works with Vista...I think FT will too don't ya think?;)
by Zman
Sun Dec 21, 2008 4:20 am
Forum: General Chat
Topic: Show off your mod
Replies: 139
Views: 48386

weyoun782 wrote:how do you display pictures on here? looks nice btw.
Just upload it to an image hosting site and go from there.
by Zman
Sun Dec 21, 2008 4:18 am
Forum: General Modding
Topic: GUI Tutorial
Replies: 6
Views: 1559

Fallengraces wrote:how would you open up a cfg file?
CFG files are automatically set to open with notepad.
by Zman
Sun Dec 07, 2008 12:58 am
Forum: CR : Developments
Topic: simple question
Replies: 13
Views: 15942

uss_capital wrote:
cecilzero1 wrote:how bout A2 mate have u posted the poll on A2files?
no not yet , would it be worth it ?
Considering thats atleast 3/4th's of the whole Armada community over there, yes most definitly.
by Zman
Tue Dec 02, 2008 6:55 pm
Forum: Star Trek Games
Topic: anyone still play a1?
Replies: 29
Views: 11776

We have to do the hosting now. Just use something like Hamachi.
by Zman
Thu Nov 27, 2008 2:38 pm
Forum: Phantom's 'Idiot' Guide to Modding Armada
Topic: armada1 map editor height
Replies: 1
Views: 1736

Just use the - and + keys like normal(the ones on the numpad).
by Zman
Fri Nov 21, 2008 8:54 pm
Forum: Fleet Command
Topic: What improvements are needed?
Replies: 4
Views: 2746

Ship and weapon stats in general(i.e. A2 weapons do several times the damage of A1; Galaxy stronger than Sovvie; Galor and Keldon as battleships; and so on).