clarify seemless animation advice

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clarify seemless animation advice

Post by Cmndr_Parker1 » Wed Dec 03, 2008 5:40 pm

I finally got my first model animated, the problem is the jerkiness
when it comes to the end of the key frame and loops back to the begining.
Mark asked a similar question about smooth animation, and Achillis responded: "though to make it seemless you need to open the animation graphical view and change it from inertia curve to direct".
I can't figure out what this animation graphical view is. I've looked at every menu I kind find in 3ds max 5, and found nothing about inertia curve or direct. Can someone tell me how to get to this animation graphical view, so I can try the direct setting?

PS: Thanks to Mr Vulcan for the animation instructions...It works great.

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Post by MrVulcan » Thu Dec 04, 2008 2:41 pm

The first and last key frames should be exactly the same to avoid the loop jerkiness. To do this, just copy-past the position and rotation settings for each animated object. So, with the autokey option turned on, copy the x, y and z values from the first frame into the last.

The uneven motion between all other key frames is caused by the curves setup as Achilles suggested.

Open the animation graphical view window (the button should be to the left of the hierarhy display. Select only the relevant animation type from the list (x, y and z components can be adjusted independently).

Ctrl+select all knobs that define the key frames and click on the "linear" tangency option.

That should repair any unwanted jerkiness.

edit: the animation window is called the "track view curve editor".

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Post by steviegirl » Fri Dec 05, 2008 1:12 am

Kool!Will ya be publishing it? :wink:
"He´s dead Jim,you get the tri-corder,I´ll get his wallet."

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