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I have been following the texturing guide in wbbom using one of my models instead. I have arrive at the step where i apply an uvw unwrap modifier and edits that. For some reason my texture does not appear when i click on the edit button. The coordinate editor appears along with the mesh, i can move the mesh and that affects how the texture is applied, but theres no texture underneath. Is there some special control in 3d max 5, some button that i have to press that is not mentioned in the guide because it uses 4.2? What have i done wrong?
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