Star Trek Armada2 single player mission editor

The best Modding forum in the Armada community, some of the best modders come here.

Moderators: thunderchero, MrVulcan

User avatar
napseeker
Cadet 3rd Year
Cadet 3rd Year
Posts: 88
Joined: Mon May 26, 2003 2:00 am

Star Trek Armada2 single player mission editor

Post by napseeker »

First of all, I want to emphasize that I do not want to get anyone's hopes up too much. This message is just to give fans of Armada a sliver of optimism that we may yet see some new support tools from Mad Doc and that they are still aware of the fan support for this game.

Here are the events as they happened:
  • - there was a rumor over at STGU that there might be a new Star Trek RTS announced soon, something along the lines of a Homeworld-style Trek game.
    - I decided that this might be a good time to again ask Mad Doc, in light of the possibility that a new RTS will pull the modding community away from Armada and to this new game, if they would be willing to change their minds about finally releasing some kind of mission editor / source code / the file format of the DSL/DRL files. This would at least re-energize the A2 modding community and keep fan support from drifting away.
    - Sandy O'Toole, who is the public relations rep at Mad Doc graciously replied to my polite request and mentioned that Activision has the final say about the release of any tools and such, not Mad Doc. She pointed me to Activision's customer support page to forward my request.
    - I sent my request and received a response from them stating that I should contact Mad Doc regarding the release of any such tools! Needless to say, it was disappointing to have each camp point the finger to the other camp in what seemed to be just buck passing.
    - I forwarded the Activision reply to Sandy and surprisingly enough, she offered this encouraging response:
Our CEO is going to discuss this with Activision - we want the community to have proper support -- and this one falls in their court. It may be the case that the contact you had there did not know this one is theirs to handle.
Now I don't know about anyone else, but in the last few years of periodically sending e-mails to Mad Doc and Activision, this is the first time I've at least gotten a glimmer of hope that maybe something could happen, especially if the CEO is willing to take time out to ask Activision to do SOMETHING. With their legal problems with Paramount now supposedly resolved, they don't have any excuses not to throw the fans a bone. Hopefully it'll have some meat on it.

I'll keep everyone informed if I learn anything more.

sticky for now-Cecil
<img src="http://webhome.idirect.com/~tomyee/invasion_sig.jpg" border="0">
User avatar
jolt
Ensign
Ensign
Posts: 445
Joined: Sun Oct 24, 2004 2:00 am

Post by jolt »

Impressive to say the least, but don't get your hops up right away. Still, the proof is when I'm playing a mission of the Dominion Wars...
Engage!


"A2 Files Site Admin...darn proud of it too!"
User avatar
icewolf132
Lieutenant-Commander
Lieutenant-Commander
Posts: 1026
Joined: Fri Apr 25, 2003 2:00 am
Contact:

Post by icewolf132 »

have hope...but don't hold your breath. I beleive that eventualy they will throw us a bone, but it will be some time before that.
Star Trekkin' across the universe, because I STILL can't find reverse!

Usage Permission; All are free to use and edit my work in any way they see fit, so long as credit is given where it is due.
CaptSyf
Commander
Commander
Posts: 1497
Joined: Sun Apr 04, 2004 3:00 am
Location: Leaving you to wonder...
Contact:

Post by CaptSyf »

Well, I hope they release something soon. All I want is acccess to all the classlabel codes, and perhaps a way to "add" more codes via a hearder file / custom DLL builder. But at this point, anything would help.
The end of one Era is near... Star Trek Armada II - All Good Things...
User avatar
Logius
Lieutenant-Junior Grade
Lieutenant-Junior Grade
Posts: 512
Joined: Thu Aug 26, 2004 2:00 am
Location: State of insanity
Contact:

Post by Logius »

I'm just confused as to why they haven't released the source to A1. While the proprietary software argument is understandable, the technology's so old that there can't be anything in there that they're still using today. The possibilities of what the community could do with an open source RTS game is mind boggling.
Klingon: Your mother mates with toasters!
Data: How did you find out?!
User avatar
napseeker
Cadet 3rd Year
Cadet 3rd Year
Posts: 88
Joined: Mon May 26, 2003 2:00 am

Post by napseeker »

Just a quick update for everyone. I received an e-mail from Sandy O'Toole over at Mad Doc to let me know that the responsibility for all things related to Armada now rests entirely with Viacom and no longer with Activision. She's passed along my request for more modding tools and/or source code releases to them and will hopefully be able to inform me if anything transpires out of that.

Again, I realize that we are still in the "let's not hold our collective breaths" territory, but at least now we correctly know where to point the gun at (so to speak) and that the target is neither Mad Doc nor Activision per se, but instead the owner of the franchise. I also wrote a fairly impassioned (read: long-winded) note to Sandy which I hope she'll pass along to Viacom about not letting such a large (and free) support base for Star Trek and Star Trek games evaporate due to neglect.

Interestingly, Sandy mentioned that "By the way – we’ve not heard from the Armada II fans – we’re here for them!" and I wasn't entirely sure if this implied Mad Doc wanted a very overt show of support from gamers in order to pursuade Viacom to renew its support. I did offer to help organize an e-mail (or snail mail) campaign if that's what it would take.

I'll continue to update everybody as I learn anything new.
<img src="http://webhome.idirect.com/~tomyee/invasion_sig.jpg" border="0">
User avatar
napseeker
Cadet 3rd Year
Cadet 3rd Year
Posts: 88
Joined: Mon May 26, 2003 2:00 am

Post by napseeker »

Hey everyone, long time no talk. I promised you all an update about my personal mission to get Mad Doc to release new tools for editing Armada and to keep this popular franchise alive even once Legacy makes its debut.

Back in February I got a short note from Sandy indicating that they were in the "final stages of approval" for the tools I asked about. Sifting through all the legal issues involved in this can (and did) apparently take months to sort out. But the good news is that I got another update from her today and the APPROVALS HAVE BEEN GIVEN: "...now we're just trying to get the materials in order for release."

So there you go, hopefully in a few more months we'll get an idea of what those tools will be. I'm still hopeful that the lengthy time it took to get the approvals meant that source code will be part of this package, but even if it's just a mission editor, that would still be damn good. No more hex editing dsl/drl files!

I'll chime in again as I learn more about the upcoming release...
<img src="http://webhome.idirect.com/~tomyee/invasion_sig.jpg" border="0">
Methos
Ensign
Ensign
Posts: 396
Joined: Fri Dec 12, 2003 3:00 am

Post by Methos »

It's been what 5years already?
I wonder what all they would release if anything.
Thanks for the update Napseeker.
User avatar
hotiemeda
Cadet 1st Year
Cadet 1st Year
Posts: 7
Joined: Mon May 31, 2004 2:00 am
Contact:

Post by hotiemeda »

very good news to hear
User avatar
jolt
Ensign
Ensign
Posts: 445
Joined: Sun Oct 24, 2004 2:00 am

Post by jolt »

I've just had various people talk to me from A2Files about it happening from Mad Doc revolving around editing files. It seems whatever is happening, it's happening now.

Wonder if they're gonna release anything else?
Engage!


"A2 Files Site Admin...darn proud of it too!"
User avatar
napseeker
Cadet 3rd Year
Cadet 3rd Year
Posts: 88
Joined: Mon May 26, 2003 2:00 am

Post by napseeker »

I just posted my version of the events leading up to this news on the A2Files news section (with a link back to this thread). I still think it may be 2 or 3 months before they release anything but it would depend on what is being released and how much of it they want to document to make it easy for modders to use.

Even if they only release the mission editor this year, there's always the chance that in a year or two's time they'll also come around and opt to release the source code. However even if they did, it may be the case that many of the code libraries that their source code linked to during compilation (for doing graphics, sound or network play) are not available or simply not allowed to be released along with it.
<img src="http://webhome.idirect.com/~tomyee/invasion_sig.jpg" border="0">
User avatar
ryan1
Cadet 3rd Year
Cadet 3rd Year
Posts: 66
Joined: Sat Jul 30, 2005 2:00 am
Location: England
Contact:

Post by ryan1 »

jolt wrote:Wonder if they're gonna release anything else?
Haven't you ever being told not to fish in prohibited water while people are watching?
User avatar
cecilzero1
Past Administrator
Past Administrator
Posts: 2226
Joined: Fri Apr 25, 2003 2:00 am
Location: from the Dark Side of the moon
Contact:

Post by cecilzero1 »

ill leave my comment after i see whaty they released
Image
User avatar
Elrond
Past Administrator
Past Administrator
Posts: 2629
Joined: Mon May 03, 2004 2:00 am

Post by Elrond »

cecilzero1 wrote:ill leave my comment after i see whaty they released
Same here, Cecil.

PS: I wish I could find a way to get that quote bbc code working again. Ugh.
I am a God! How can you kill a God? What a grand and intoxicating innocence. I am a God! How can you kill a God? Shame on you sweet Nerevar!
User avatar
CptBenSisko
Ensign
Ensign
Posts: 450
Joined: Tue Mar 09, 2004 3:00 am
Location: The Bajoran Wormhole

Post by CptBenSisko »

I agree with E and Cecil. When they've released something worth something...then Ill be happy. When i can make the Borg shield draining torpedos and a true version of the Breen Energy weapon, then Ill be happy..until then..I'm content with the way I mod Armada now
Captain Benjamin Sisko of the U.S.S. Defiant
Image
Post Reply