A New Class

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CaptSyf
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Post by CaptSyf » Sun Oct 30, 2005 10:20 pm

CmdrJack,

I would be happy to give you any pointers I can. But first, have you any paint programs, such as PSP or PS. I think the best thing for a modeller is to learn to do their own textures. Achilles has an excellent PSP tutorial. I highly recommend it.

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Post by CmdrJack » Mon Oct 31, 2005 1:07 am

CaptSyf

I have PSP8 and PSP9. I got his tutorial, but it will not open, if you could copy it in to notepad or wordpad and email it to me at foxfree01@yahoo.com that would help. Plus sent me any pointers you have too, That will be really great and I will give you the credit in my read me file and Achilles will get his to. Anyone that helps in any way will get credit for there help. No matter, if it's a lot or a little they will get some.

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Post by kips » Mon Oct 31, 2005 9:37 am

They all look very original and cool. Here's a suggestion for the last one call it "Spear Class" it looks like a spear head.
8)
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Post by Logius » Mon Oct 31, 2005 12:58 pm

kips wrote:They all look very original and cool. Here's a suggestion for the last one call it "Spear Class" it looks like a spear head.
8)
Hmm... or "Lancer Class" maybe? Kind of reminded me of a knight's lance.
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Post by CmdrJack » Tue Nov 01, 2005 12:20 am

Thanks, kips for the name ("Spear Class".)
I'll keep that name in mind, I'll put it on my list.
and
Thanks, Logius for that name ("Lancer Class".)
I'll put that one one the list to.

I have another one in the shipyard (WIP) that one of them names will work.
Both names are good and I may use them both on each ship.

If, I do use them, I will let you two know and I will give you the credit in the read me file for helping with the Classifications of the ships.

If anyone else may have a Classification for the ships. Fill free to post them here. I will add them to my "list of names of Classification"

And again Thanks to Everyone for there help in any way.

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Post by CaptSyf » Tue Nov 01, 2005 6:41 am

Well, we need to get you on that tutorial. What is the problem, specifically with the Tutorial? Any tips I can give you with texturing would be better if you have a moderate understanding of the features in PSP. That's where the tutorial would really help you. Just copying it to notepad is not really a good idea. There's sample files in with the tutorial that you will have to use. So, let's figure out what's wrong here.

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Post by kips » Tue Nov 01, 2005 9:00 am

Thanks always eager to help if you need anymore names feel free to ask.
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Meastro444
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Post by Meastro444 » Tue Nov 01, 2005 10:37 am

looks great overall, but
("Lancer Class".)
does already exist, it is an Romulan Vessel in the A1 (maybe A2 too) section

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CmdrJack
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Post by CmdrJack » Wed Nov 02, 2005 1:47 am

CaptSyf,

Do you have a copy of Achilles PSP tutorial. If so email it to me and I'll see that one will work (send here: foxfree01@yahoo.com ). I may have got one that is missed up in some way or form.
Thanks, CmdrJack

kips,

If you have a list of Classification names, go ahead and email them to me at the email above.
And Thanks again, CmdrJack

Meastro444,

Thanks for the "info" on the "Classification name." I will check on it and update my list so not to use it on a Federation Class Ship.
Thanks, CmdrJack


To everyone who reads this post,

Thank you for stopping in, and thanks for your comments on my WIP. Please keep the comments coming and any ideas you have to help me.
Thanks, CmdrJack

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Post by MajorPayne » Wed Nov 02, 2005 3:24 am

CmdrJack. Two questions spring to mind here:

1) What kinds of poly counts are you using??

2) Did you know that if you carry on posting WIP's then you'll end up being known as the WIPs man??

Come on. Lets see some finished models (even if they aren't textured)

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Post by kips » Wed Nov 02, 2005 9:21 am

I'll come up with some more and send them along asap :)

Edit I've sent you a few classification names if you need actual ship names aswell feel free to post or E-mail.
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Re: Ship.......WIP

Post by CaptSyf » Wed Nov 02, 2005 10:36 am

CmdrJack wrote:
I'd like to point out that the number of polies is a bit high on this ship. You may want to go through it and trim it down. First thing, remove any hidden polies. The shape of the ship is simple, and looks like it should be no more than 1200 polies (Actually, I'd say more like 900). You may need to replace those nacelles with lower poly cylinders...

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Post by Achilles » Wed Nov 02, 2005 11:48 am

there is a word viewer available at https://www.armadafleetcommand.com/afc/m ... pe=url#get which should clear up that trouble.

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CmdrJack
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Post by CmdrJack » Fri Nov 04, 2005 12:12 am

MajorPayne,
Thanks, I get what you are saying. I will work on the ones that I have now. I'll try to get them more complete and try my hand in doing some texture.

This is the 1st ships poly : vertices: 1181 triangles: 1714

http://img469.localhost-textreplaced/im ... 3sp.th.jpg






This is the 2nd ships poly : vertices: 1537 triangles: 1990

http://img417.localhost-textreplaced/my ... 0124bc.jpg


This is the 3rd ships poly(not finished) : vertices: 618 triangles: 961

http://img451.localhost-textreplaced/my ... =n36gi.jpg


This is the 4th ships poly : vertices: 1602 triangles: 2240

http://img408.localhost-textreplaced/my ... ic67fs.jpg

kips,
Thanks, got the classification names, and about the actual ship names I have them cover right now.


CaptSyf,
Thanks for that info, I'll go through it and trim it down, to see if I can get it that low in polies. Plus, I will do the other ships too. To get the polies low on them too.


Achilles,
I downloaded it, I'll try it and let you know if it works.
Thanks, CmdrJack

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Post by cecilzero1 » Fri Nov 04, 2005 12:49 am

i fixed ur links as they where not showing up

delete as many faces as u can :)
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