My first ship-WONT SHOW UP!

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pepperman
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Post by pepperman » Fri Feb 24, 2006 10:40 pm

Mcdoogle,

You model has no hierarchy setup for it. For help, see Major Payne’s Milkshape 3d tutorial.

https://www.armadafleetcommand.com/afc/m ... pe=url#get

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Pepperman

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Post by Mcdoogle » Sat Feb 25, 2006 12:52 pm

lol thx.



not the retard bit of corse
[url=http://www.ueaclan.com][img]http://www.pureupload.com/out.php/i5336_UEAMcdooglesig.png[/img][/url]

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Post by Mcdoogle » Sat Feb 25, 2006 4:50 pm

ive done everythingon the tutorial and still nothing shows up,i can give you the updayed one for you to have a look at if you want.


its http://rapidshare.de/files/14133456/Uniplex.ms3d.html
[url=http://www.ueaclan.com][img]http://www.pureupload.com/out.php/i5336_UEAMcdooglesig.png[/img][/url]

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pepperman
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Post by pepperman » Sun Feb 26, 2006 8:51 pm

Your hierarchy is still not correct. The model is not visible because you do not have your mesh nodes properly configured. Each mesh node much be connected to the h_ root node.

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Post by Mcdoogle » Wed Mar 01, 2006 2:03 pm

ok im confused now.i didiexactly what itsaid and it came up with no problem when saving it.there aint anything aboutmess nodes in the guide.

wat are they?
[url=http://www.ueaclan.com][img]http://www.pureupload.com/out.php/i5336_UEAMcdooglesig.png[/img][/url]

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Post by Mcdoogle » Wed Mar 01, 2006 2:04 pm

dont worry ill be taking DiDA next year in school wich will help me with everything i need,i even get to make a game! :P :P :P :P :P :P
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Post by Cylon » Wed Mar 01, 2006 3:04 pm

um dida as in the GNVQ course ?
isnt that about making spreadsheets and stuff
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Post by pepperman » Wed Mar 01, 2006 6:41 pm

Mcdoogle,

I don't like to be the bearer of bad news but I don't think DiDA will help your ability to mod Armada.

1) m_ This represents an actual reference to a mesh grouping, and are necessary if you plan to show up your model in game. Like the primary node if this is missing then the mesh group will be completely invisible.

Each m_ grouping/node is suordinate to the primary node (h_scene root). In other words each mesh groupings needs to be individually linked to the primary node.

h_scene root
m_mesh1
m_mesh2
m_meshn

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Post by Mcdoogle » Thu Mar 02, 2006 5:39 pm

k ill have another look at it
[url=http://www.ueaclan.com][img]http://www.pureupload.com/out.php/i5336_UEAMcdooglesig.png[/img][/url]

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Post by Mcdoogle » Fri Mar 03, 2006 7:09 pm

its works,i cna see it now thx for ur help :wink:
[url=http://www.ueaclan.com][img]http://www.pureupload.com/out.php/i5336_UEAMcdooglesig.png[/img][/url]

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