pulse fire weapon???

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score1_uk
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pulse fire weapon???

Post by score1_uk » Sat Feb 25, 2006 12:25 pm

Im trying to get a weapon to fire like the save fire command, but all the time (like 6 shots all say 0.2 secs apart, then a 2.0 sec break, then another 6 shots at 0.2 secs apart etc.....)



This is the 1st shot:



//save up our fire
saveFire = 1

//max number of shots we can save
maxShots = 6

//the minimum time between saved shots
minimumShotInterval = 0.2



But how do I get it to work the way im looking for?? Ideas any1??

Mcdoogle
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Post by Mcdoogle » Sat Feb 25, 2006 12:50 pm

i would say conbine the Klinon plasma connan and the defient pulse phaser.
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score1_uk
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Post by score1_uk » Sat Feb 25, 2006 1:04 pm

eh? in what way?? i dont want this to be a special weapon btw.......

Methos
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Post by Methos » Sat Feb 25, 2006 2:11 pm

Do you really want it to fire mutilple shots all the time,or just here and there?

Paste this line in the weapon-gui-sprite file.just under where the klingon torp is listed.
fulse wktorp 0 0 128 32 @anim=tex1x4

In the second half of your pulse weapons you should see this line

//The sprite which is used for this ordinance
Sprite = "pphaser"

Rename the pphaser to fulse

//The sprite which is used for this ordinance
Sprite = "fulse"

score1_uk
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Post by score1_uk » Sat Feb 25, 2006 3:39 pm

I want the effect like the defiant pulse, but 6 shote in place of the 3, and each shot 2 be a single sprite, not the 3 like the defiant.

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Post by uss_capital » Sat Feb 25, 2006 4:05 pm

score1_uk wrote:I want the effect like the defiant pulse, but 6 shote in place of the 3, and each shot 2 be a single sprite, not the 3 like the defiant.
i have not managed to get this to work 100% of the time :? , thats why i stay away from doing trek cannon mods :wink:

Mcdoogle
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Post by Mcdoogle » Sat Feb 25, 2006 4:47 pm

Use the Defient pulse ODF and pice it up a little :D
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uss_capital
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Post by uss_capital » Sat Feb 25, 2006 5:11 pm

he is on about the savefire command , it does not work correctly from what i can tell

Mcdoogle
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Post by Mcdoogle » Sat Feb 25, 2006 6:11 pm

savefire command,never heard o fit :P :P :P :D :D
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uss_capital
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Post by uss_capital » Sat Feb 25, 2006 7:09 pm

this is what controls it =

Code: Select all

//save up our fire 
saveFire = 1 

//max number of shots we can save 
maxShots = 6 

//the minimum time between saved shots 
minimumShotInterval = 0.2 

score1_uk
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Post by score1_uk » Sat Feb 25, 2006 7:32 pm

Yes, but I want it to fire over and over like that, not just the once....

uss_capital
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Post by uss_capital » Sat Feb 25, 2006 8:33 pm

i know i was just telling the person who had not heard about this , as for getting it work again and again i have not got it to work yet :?

Methos
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Post by Methos » Sat Feb 25, 2006 9:37 pm

Ignore the save fire command and do as I posted above,it will give you five torps as a singe shot as a pulse weapon.

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Post by CaptainFuture » Sun Feb 26, 2006 10:05 pm

...first, always remember, gameengine and "real" look like in the movie is
not the same thing. You only can have things looking like a "real" effect.
Simply use a 6 shot pulse texture, with normal settings in the odf file and take
a new wavesound, gives you a look and feel... :wink: :)
FREE THE UNIVERSE

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Post by Methos » Mon Feb 27, 2006 1:55 am

CaptainFuture wrote:...first, always remember, gameengine and "real" look like in the movie is
not the same thing. You only can have things looking like a "real" effect.
Simply use a 6 shot pulse texture, with normal settings in the odf file and take
a new wavesound, gives you a look and feel... :wink: :)


Heard you the first time. ;)

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