U.S.S. Interceptor NX-77197 Coming Soon

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pepperman
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U.S.S. Interceptor NX-77197 Coming Soon

Post by pepperman » Fri Jan 19, 2007 5:15 pm

Coming soon

**************************************************************************************************
* Model Credits:
* U.S.S. Interceptor NX-77197
* - Game: Star Trek Armada
* - Race: Federation
* - Designer: Stuart Baldwin ( Narsil)
* - Author’s web site:
http://www.webcreation.ca/websites/inte ... eptor.html
* - Mesh Developer: Pepperman
* - Textures: Stuart Baldwin (Narsil)
* Fallen Warrior (texture tweaking and light maps)
*
* - Version 1.0
* - Release Date: 16 Jan 2007
*
* Wireframe, Build Buttons and Object Definition Files (ODFs):
* - Pepperman
*
* Audio Files:
* - None uses stock sounds
*
**************************************************************************************************

My first fed...poly count is a little high 2783

Porty
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Post by Porty » Fri Jan 19, 2007 9:19 pm

Beautiful ship Pepperman!! :)

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Post by Epytron_Omega » Fri Jan 19, 2007 11:11 pm

gorgeous, just gorgeous. do you mind if I light her up with lightmaps and release her for A2 for you? or maybe to have as a part of my mod that Im releasing?

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Post by pepperman » Fri Jan 19, 2007 11:36 pm

Already done and the file was submitted eariler this evening. Feel free to use it in your mods. I am preparing the email now for AFC.

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Bassman1
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Post by Bassman1 » Sat Jan 20, 2007 4:02 pm

Very nice ship...props on the texturing

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orion_butpirate
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Post by orion_butpirate » Sat Jan 20, 2007 11:00 pm

I am so happy to see pepperman makin ships for A1!!!!
Please don't stop.

Any plans to make the Titan?

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Logius
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Post by Logius » Sat Jan 20, 2007 11:57 pm

Ship looks more like a destroyer than a ship-of-the-line (which would require a high-poly count). It's not a far stretch to see a whole wing of these going after a larger ship in-game, but the polies make that seem unlikely. Just seems like it would be more suited to a smaller size. Possibly an evolution of the Intrepid-class.

Not that I'm knocking the craftsmanship, but it just seems like too much detail for a Fed ship.
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Post by Sentinel » Fri Jan 26, 2007 10:15 am

i jsut gowlaoded it, loaded up Storm, and got a goo dlook at it

AWSOME PEPPERMAN!

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ryan1
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Post by ryan1 » Mon Feb 05, 2007 12:27 pm

Logius,

As I understand it pepperman takes very high poly gorgeous designs and makes them managable in A2. Granted the poly count is high but there are far far worse. What is also considered is that with computers significantly better than they were when a2 was released, you can be more generous with your polys. Finally, it makes no difference as to the cost of the ship as to what poly limit you should assign as people generally build more battleships than destroyers while playing anyways.

PS: An extremely beautiful model Pepperman, I definitely want to find a use for that.

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Kenshinsx
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Post by Kenshinsx » Fri Feb 16, 2007 8:20 am

Is this one for A1 or A2 ? I added it to A1 , did everything in the readme, and just get a black screen now when I try to play some instant action ;o

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Post by pepperman » Fri Feb 16, 2007 7:33 pm

The one released here is for A1. You can find both version over at Armada 2 Files. When you say you got a blank screen, do you mean it crashed the game or that the model came out blank.

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Kenshinsx
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Post by Kenshinsx » Sat Feb 17, 2007 7:53 am

just a black screen, no loading :), game just hangs, needs a hard reboot (aka reset button) to get back in to windows ;f

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pepperman
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Post by pepperman » Sat Feb 17, 2007 5:14 pm

go back and look at the files you changed and pay particular attention to anything with " or missing "

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