Also, in all the gui sprites, there are commented-out sections that label each number. For example:
# Name File U V W H
# Federation Speed Rail
@reference=256
@tmaterial=interface
speed_panel.0 fguic04 0 176 256 80 #left side
speed_panel.1 fguic04 0 94 238 80 #right side
speed_separator fguic04 208 28 16 66
W and H probably mean width and height, but what are U and V?? I know that in weapon textures, the first two numbers are the starting point of the graphic, shown by means of its width and height. Then the last two numbers are the ending point of the graphic, shown by means of width and height. But when I open, say, fguic04.tga, a file referenced in the above code, and I go to width 0 and height 176, and then find the location of width 256 and height 80, they're not related to each other. They don't select a piece of the image, they just appear random.
Can somebody help?
