better hp viewer

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Abigkidatheart
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better hp viewer

Post by Abigkidatheart »

Is there one? A better way of looking at HardPoints? I have UTMV, but I don'e find it user friendly. Or it just plain doesn't like me... Why bother you ask? I am a perferctionist, I care if the phaser looks like it's coming from the bridge :P
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Abigkidatheart
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Post by Abigkidatheart »

Never mind! Found one!
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MrVulcan
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Post by MrVulcan »

For me, the easiest way to see hardpoints is to view models through storm3d. Give that a try if you haven't already.
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Post by graviton »

I import things to Milkshape; I find it a lot easier to view hardpoints, poly counts, and stuff in MS3D rather than Storm3D. I like to be able to see the shape of the ship, which is part of the reason I like Milkshape for viewing.
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Post by Phantom »

graviton wrote:I import things to Milkshape; I find it a lot easier to view hardpoints, poly counts, and stuff in MS3D rather than Storm3D. I like to be able to see the shape of the ship, which is part of the reason I like Milkshape for viewing.
how did you get around importing non-stock models?... :?:
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rodglas
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Post by rodglas »

The non-stock importer was relaesed on the A2files forum a while back.

One member, Book IIRC, decided that the time had come to release the non-stock importer to the comunity. I beleive many of his reasons were sound but it was unfair to take this action without first openning the discution up to the community.

In any case there was a huge fight over on the A2f forums but the genie was already out of the bottle.

Rod.
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Abigkidatheart
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Post by Abigkidatheart »

Ok... so at this point... I am back to square one... I am trying to find a viewer to see hard points on non stock ships hehehe And storm3d is really wonky for me. Who and where is this dude that created the none stock plug-in?
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pepperman
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Post by pepperman »

Storm 3D is about as simple as it gets for viewing HPs for A1 models.

The code for the nonstock A1/A2 Milkshape plugis has always been open source and included with with the Milkshape plug in download. Just fund a mate who knows C++ coding, removing the offending lines and recomplie the plugins and you should be good to go.
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Post by AFC »

Well i use http://www.unwrap3d.com/ Unwrp 3d and you can see hp in there. check it out

used it here https://www.armadafleetcommand.com/afc/ ... ght=#75305
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Abigkidatheart
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Post by Abigkidatheart »

Sweeeeeeeeeeet.. better then that UTMV1 hehe Tanks
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Post by AFC »

if you buy full version i want the code
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Abigkidatheart
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Post by Abigkidatheart »

was actually hoping to find a torrent on it... hehehe but no such luck... and I am only view anyways, so no need to save. Or is it supposed to be possible to move the hard points as well? Cause I am noticing that some of the positions on some of the ships is just wacked. I was looking at the Enterprise Z, even contacted the creator. It's hard points are UNDER the ship, no where close to the hull.... um yeah...
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