Noticed one thing I forgot being half asleep since it was late when I posted. In at least A2 in the individual race.odf files there is a set of coding that is instantActionSlot = 10 (10 is just the example I'm using) (it also starts at 0 in the first race's ODF file and works its way up to the number in the last playable race's file. What the "instantActionSlot" coding tells the game is: "This is the slot that the race uses on the dropdown selection menu of the Instant action game setup screen, the first slot would be number 0."galac wrote:Je_mezu24 wrote:galac wrote:let's say i wanna add cardassians as playable race in a1, but they are already on races list (card.odf) ...how I can see them when i'm choosing opponents or my faction in instant action game, along with feds, romulans, borg, and klingons?? i can make SOD, texture files etc...
Well any new race has to have to use the next available number in numerical order, in the above example the next number is 11. All you really have to do is check the individual numbers of each race ODF file and change the new race's number to the available number. If the number already exists that race (or maybe the one sharing the number) won't show up in the drop down menu for setting up an Instant Action or Multiplayer game.