Armada 1 modding help

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MrVulcan
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 660
Joined: Fri Apr 25, 2003 2:00 am
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Post by MrVulcan »

Not sure if there is a comprehensive list, but this isn't really necessary for most units. Each race follows the same general layout:

scout
destroy
cru1
cru2
battle
special
super

Stations are also self explanatory
base
mining
sensor
turret
yard
research

Weapons are a little trickier. Best to first find the unit that's using a particular weapon, then find the weapon odf name.
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