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- Posts: 775
- Joined: Fri Oct 17, 2003 2:00 am
- Location: Cloaked in the Neutral Zone
For the various mods that include updates to planets, how do you control the rotational speed on the respective layers (surface, clouds, atmosphere). I have been trying (key word is trying) to learn Max and can't seem to get this to work properly. The concept seems simple enough: (1) create their spheres, each with their respective textures; and (2) animate each with different time hacks. For example, I created the planet earth and applied the texture. Then animated it using 4 keys, each key having a 90 degree roatation and a time hack of 600. The total annimation being 2400 and exported it out. Looked pretty good, although the rotation seemed a little jagged. Next I created a second sphere slightly larger than the surface layer and applied the cloud texture to it. I animated it using 4 keys, each having a 90 degree roation and a time hack of 250 for a total roatation of 1000. When I exported it out, the surface and clouds rotate as expected; however, the both seem to rotate at the same speed. Apparently I am not understanding the concept so any help would be appreciated.
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