Stargate

The best Modding forum in the Armada community, some of the best modders come here.

Moderators: MrVulcan, thunderchero

Post Reply
User avatar
Spectre
Ensign
Ensign
Posts: 316
Joined: Mon Jun 02, 2003 2:00 am
Location: Bath, UK

Stargate

Post by Spectre » Sun May 18, 2014 2:06 pm

Hello,

I know the community has died off the last couple of years. I was wondering if there is people still modding who wants to help me out. First of all a long time ago I was starting a Stargate Project which unfortunately didn't happen - mainly down to the time it takes to get a project going.

I'm wanting to start off again but instead of a total conversion I wish to make individual releases. Unfortunately I'm in need of modellers & texturer's.

Anyone want to help out?

MajorPayne
Past Administrator
Past Administrator
Posts: 1752
Joined: Wed Apr 23, 2003 2:00 am

Re: Stargate

Post by MajorPayne » Mon May 19, 2014 10:45 am

your best bet would be to contact some of the other game modders on moddb but not from armada based mods. you could try the empire at war community to try to get model resources. all thats needed then is converting them.

User avatar
Spectre
Ensign
Ensign
Posts: 316
Joined: Mon Jun 02, 2003 2:00 am
Location: Bath, UK

Re: Stargate

Post by Spectre » Mon May 19, 2014 12:24 pm

Easier then said MaP. Good to see some old faces around. Were you not working on a Stargate mod?

MajorPayne
Past Administrator
Past Administrator
Posts: 1752
Joined: Wed Apr 23, 2003 2:00 am

Re: Stargate

Post by MajorPayne » Mon May 19, 2014 7:17 pm

Its still in the relms of possibility at the moment. It may still go ahead, but currently I have some other things to take care of beforehand. Anyway. What had you in mind??

User avatar
Spectre
Ensign
Ensign
Posts: 316
Joined: Mon Jun 02, 2003 2:00 am
Location: Bath, UK

Re: Stargate

Post by Spectre » Tue May 20, 2014 12:32 pm

To be honest im not thinking about any Total conversions. Simple individual releases then if goes to plan maybe create something more solid if time permits. Just looking for someone to model and texture for now...

User avatar
Je_mezu24
Cadet 3rd Year
Cadet 3rd Year
Posts: 56
Joined: Mon Mar 11, 2013 2:00 am

Re: Stargate

Post by Je_mezu24 » Wed May 21, 2014 10:49 pm

Spectre, I have been working on a Stargate Total Conversion Mod that I've taken over for another person that used to be in the A2 Community. It isn't perfect because of there not being so many models out for all the Stargate Universe's races but it does compile a lot of the available Stargate Mods together. Currently it needs a new rewritten AI for all the races that are in it.
The only thing is it is a mod being set to be used within the FleetOps Version 3.2.7 Mods' Directory.

User avatar
Spectre
Ensign
Ensign
Posts: 316
Joined: Mon Jun 02, 2003 2:00 am
Location: Bath, UK

Re: Stargate

Post by Spectre » Fri May 23, 2014 3:19 pm

Anychance I can get my hands on those ships etc for releasing?

User avatar
Je_mezu24
Cadet 3rd Year
Cadet 3rd Year
Posts: 56
Joined: Mon Mar 11, 2013 2:00 am

Re: Stargate

Post by Je_mezu24 » Sat May 24, 2014 4:26 am

Spectre wrote:Anychance I can get my hands on those ships etc for releasing?
They came from here and Armada2Files so they are already available. As I said, all that's being used is what is already released for Armada I & II there is nothing new that hasn't been released in the Stargate Mod I'm working on, that's why it isn't 100% perfect to be considered a Total Conversion; if anything its closer to being 30% perfect.

In a few easy words all that's possible with what's released already for Stargate, the mod is just a compiling of all available Stargate Mods and can easily be considered a dead or useless cause with what's available.

Post Reply

Who is online

Users browsing this forum: Google [Bot]