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Posted: Fri Jun 24, 2016 4:27 pm
Star Trek Armada 1 & 2 Modding
All 4 construction ships can build a headquarter (11. element in the buildmenu).
That headquarter can build a Danube class ship (Runabout) and all 4 standard construction ships.
All big stations are sized to 4*4.
There are 2 types of galaxy class ships. One which can fire phasecloaked, but it is very weak. The other one is a little less powerful than a cube.
The weak galaxy needs 4000 officers.
There is a special officer headquarter. You have only a few seconds to build it (techtree file). Therefore you can only have a few galaxy class ships, which can fire phasecloaked. Therefore you have to build both types of galaxys. More variety.
The sensor station can transwarp and phasecloak. It builds the 'receaving station'. (Blueprints for the officers headquarter). The sensor station is a 'ship'. It can't be decommissioned, it has to be selfdestroyed. Soon as you build a receaving station, all your old officers headquarters will be blown up. Otherwise you could build a massive amount of phasecloaking galaxys.
The scout is a mix between Venture and Shrike.
Turret2 has no torpedos. It has the holding beam (range 800 - only fixing the ship, because no crew) and tricobalt torpedos (range 1000 - can only fire every 60 seconds).
Phasecloakingdevice can be researched two times. 1.) For stations, 2. For ships.
The Runabout has a short ranged transwarp drive.
The Plasmacanon can fire 3 times in a row, you don't need a target. You have to click 3 times. The ship fires in viewing direction.