Skira Class (Requesting help with Developing this)

Got yourself an inspired idea for a new model?? Got something to show?? Then do it right in here

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Sentinel
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Skira Class (Requesting help with Developing this)

Post by Sentinel » Mon Dec 18, 2006 3:56 pm

A while ago one of my friends drew a ship and then showed me it. I didn't like it too much but then one my friends tryed to make it in Milk SHape. It didnt turn out well and i told him id make it for him.


THat is what i got.

It turned out really well. I made a change to the Necell's that whenre in the original design tho.

Now, heres where i need help.

I need a texture for it. I cant make textures. If you are willing to help me plz send me an email at lexnoble@yahoo.com or add that address to your Yahoo or MSN LIVE messenger

Credits:

Concept and original Picture : Renegade

1st Model : Ice_cold

Present / Complete model : Ñø\/Å AKA Sentinel

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cecilzero1
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Post by cecilzero1 » Mon Dec 18, 2006 7:42 pm

poly count?? my guess is 1500-2000
Image

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Sentinel
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Post by Sentinel » Mon Dec 18, 2006 9:09 pm

If i am clicking the right thing the poly count is 1,418

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Post by Captain_H » Mon Dec 18, 2006 9:42 pm

Could you show the original design?
Check out my Myspace page (still a work in progress but anyways)
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Post by Sentinel » Mon Dec 18, 2006 10:20 pm

Here is the Original Design by Renegade



I looked at it and removed the 3rd necell. Dual necell Designs look alot better.



Renegade didnt like it at first but then i made a 3D design of it with the necells going up instead of down.


Renegade loved my 3D version, and he approved it.

But i need a texture lol.

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Post by icewolf132 » Mon Dec 18, 2006 11:23 pm

One thing that I see is that she's off center; move the whole mesh to the left and that will fix that, she seems balanced horizontally so don't worry about moving it up or down. Other than that the mesh looks pretty good, now get her clothed before she catches a cold ;).
Star Trekkin' across the universe, because I STILL can't find reverse!

Usage Permission; All are free to use and edit my work in any way they see fit, so long as credit is given where it is due.

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Post by Sentinel » Mon Dec 18, 2006 11:46 pm

Shes off center on porpose :)

I am gonna deal with that later...and about the cloth.

thats the whole point of this, im trying to get some one to make a texture for her ;)

I owe Renegade alot and im trying to re-pay him by getting his ship in A1

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Post by Sentinel » Wed Dec 20, 2006 11:40 am

Can any one help me???

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Post by Sentinel » Tue Dec 26, 2006 8:42 pm

Never midn Guys, I was Palying Around with the Textures of the Klignon Ship and came up with this.

I am still working on that, but that is what i got so far.

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Post by pepperman » Wed Dec 27, 2006 2:40 pm

Looking good so far. Here is a link to a texture tutorial that may be of use as well. Personally, I find making the model to be the easy part...texturing drives me crazy. Plus, it is too time consuming.

http://armada2.filefront.com/file/Textu ... lles;33431

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Post by Elrond » Wed Dec 27, 2006 8:31 pm

Good texturing for a first try. Hey, it's symmetrical. That satisfies my obsessive compulsive side LoL.
Happy trails to you...except without the "till we meet again" part...

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Post by Sentinel » Thu Jan 25, 2007 12:08 pm

Heres an Update



I am working onn adding the red for impulse engines and the Warp Intake.

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Post by Elrond » Fri Jan 26, 2007 4:37 pm

What the......okay?! * Textures have decreased my lifespan by 20 years. *

Yeah mate, work a little bit more on the textures lol. Oi!
Happy trails to you...except without the "till we meet again" part...

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