NX-class Refit (Season 5 Refit)

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jetnova16
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Post by jetnova16 » Thu Oct 13, 2011 4:47 pm

I just wanted to say thank you again Major Payne, the ship looks great ingame. Right now, I have her using the TMP texture design for the Phaser Turrets. My Hull Polarization Weapon is actually the Corbomite Refractor, and I left the Grappler in the ODF for now.

I was wondering though, what is a good: scaleSOD size to use? The one I had set made the ship smaller in game than my NX-class, figured I should change the size I set. I was hoping for a recommendation though. It was scaleSOD = 1.2, I changed it to scaleSOD = 4.2 but I haven't looked at that size in game yet.

Here is my edited ODF, I decided your description was great for the tooltips.

Code: Select all

#include "nx.odf"

//**********************************************************************
//A2PHYSPROJV1.1 PARAMETERS
physicsFile = "trek_scruise3phys.odf"
rangeScan = 1450.5f
avoidanceClass = 8

//Name of Ship class in the Ship Display window & in edit mode & tooltip
unitname = "NX-class Refit"

//tooltips
tooltip = "NX-class Refit"
verbosetooltip = "With a heavily upgraded spaceframe and 24 months in overhaul status the NX class starship has seen much in the way of refits, but none more dramatic than the NX-refit which was launched in 2164. The ship itself had gained an extensive secondary engineering hull which contained a "sled" capability to launch the warp core pod incase of a warp core breach. The defensive and offensive systems of the ship were completely replaced. The polarized hull plating was removed and, thanks to Vulcan engineering a high capacity shield grid, installed throughout the ship. The ships Phase canons were also removed and much a set of high yield particle phaser turrets installed. These gave the ship a far greater protection in times of combat. Finally the ship had a new consignment of specialised photon torpedos which were capable of higher yields than previous versions. The ships grappling hooks were removed and replaced with a Vulcan tractor beam. Finally the original NX01s main deflector became a secondary deflector and communications array which enabled the ship to operate two independant systems without any problems. Although much of this was tried and tested technology there were a few teething problems. With its upgraded engines the NX was now able to break warp 7 although the initial tests were shakey to say the least and in the first weapon test the ship nearly blew itself apart due to faulty power relays, the ships minor shortfalls were sorted and it remained in service for many years. To date there have been six of the class launched with two spaceframes in readiness."

//Race which can build ship & starting race of ship
race = "federation"

//This ship is a hero.
isHero = 1

//Ship label provided because this is a unique ship.
label = "Enterprise NX-01"

//Amount of time required to build ship
buildTime = 25.0

//Number of officers required to build this ship
officerCost = 6

//Number of crew required to build ship & Starting crew
crewCost = 250

// don't use the horrible old % crew loss on damage
saneCrewLossMethod = 1

//Dilithium Cost to build
dilithiumCost = 300

//Metal Cost to build
metalCost = 100

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 2400
maxShields = 2000
curShields = 1500

// Hitpoints
shieldGeneratorHitPoints = 870
enginesHitPoints = 850
weaponsHitPoints = 850
lifeSupportHitPoints = 870
sensorsHitPoints = 850

//Rate at which shield recharges (points per second... we think)
shieldRate = 8.5

//Maximum Value of Special Energy
maxSpecialEnergy = 2500

//Rate at which special energy recharges
specialEnergyRate = 5

//**********************************************************************
//SHIP NAMES
//Possible Craft Names
possibleCraftNames = 
	"Enterprise NX-01"

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// NX Pulse Phaser
weapon1 = "nxpulse"
weaponHardpoints1 = "hp37" "hp39" "hp41" "hp43" "hp45" "hp47" "hp49" "hp51" "hp53" "hp55"

// NX Pulse Phaser
weapon2 = "nxpulse"
weaponHardpoints2 = "hp38" "hp40" "hp42" "hp44" "hp46" "hp48" "hp50" "hp52" "hp54" "hp56"

// NX Phaser Array
weapon3 = "fnxphas"
weaponHardpoints3 = "hp37" "hp39" "hp41" "hp43" "hp45" "hp47" "hp49" "hp51" "hp53" "hp55"

// NX Phaser Array
weapon4 = "fnxphas"
weaponHardpoints4 = "hp38" "hp40" "hp42" "hp44" "hp46" "hp48" "hp50" "hp52" "hp54" "hp56"

// NX Phase Cannon
weapon5 = "nxcannon"
weaponHardpoints5 = "hp41" "hp43" "hp45"

// NX Phase Cannon
weapon6 = "nxcannon"
weaponHardpoints6 = "hp42" "hp44" "hp46"

// Missile 
weapon7 = "miss"
weaponHardpoints7 = "hp36"

// Point Defense Phaser Array
weapon8 = "gnxpdlaser"
weaponHardpoints8 = "hp37" "hp38" "hp39" "hp40" "hp41" "hp42" "hp43" "hp44" "hp45" "hp46" "hp47" "hp48" "hp49" "hp50" "hp51" "hp52" "hp53" "hp54" "hp55" "hp56"

// Hull Polarization
weapon9 = "gpolarization"
weaponHardpoints9 = "hp33"

// Self Destruct
weapon10 = "gselfdes"
weaponHardpoints10 = "hp28" "hp29" "hp30"

// Grappler
weapon11 = "ggrap"
weaponHardpoints11 = "hp31"

// Starfleet Repair Team
weapon12 = "dcandss"
weaponHardpoints12 = "hp32"

// Upgrade To USS Enterprise NCC 1701
weapon13 = "fnxentrefittoent"

//Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09"
lifeSupportTargetHardpoints = "hp10" "hp11"
weaponsTargetHardpoints = "hp12"
shieldGeneratorTargetHardpoints = "hp13" "hp14"
sensorsTargetHardpoints = "hp15" "hp16"
hullTargetHardpoints = "hp17" "hp18" "hp19" "hp20" "hp21" "hp22" "hp23" "hp24" "hp25" "hp26" "hp27"
criticalTargetHardpoints = "hp28" "hp29" "hp30"

//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.
//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 1.00f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.50f

//**********************************************************************
//SYSTEM DAMAGE DISTRIBUTION
//The following section's values should add up to 100
enginesHitPercent = 15.0f
lifeSupportHitPercent = 18.5f
weaponsHitPercent = 15.0f
shieldGeneratorHitPercent = 113.5f
sensorsHitPercent = 18.0f
crewHitPercent = 15.0f
hullHitPercent = 15.0f

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f

//**********************************************************************
//MEssage & Sound Parameters
//**********************************************************************
eventSelect = "ArcherSelect"
eventAcknowledge = "ArcherAcknowledge"
eventAttack = "ArcherAttack"
eventMove = "ArcherMove"
eventRepair = "ArcherRepair"

//**********************************************************************
//PHYSICS PARAMETERS
// Scripted 3D Attack paths
attack_path0 = "p2.pth"
attack_path1 = "p3.pth"

//**********************************************************************
// Tara Additions For context Sensitive Menus
transporter = 1

//True SOD File
baseName = "nxrefit"

// Scale The SOD
//scaleSOD = 1.2
scaleSOD = 4.2

MajorPayne
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Post by MajorPayne » Thu Oct 13, 2011 7:06 pm

Although most of the time the information isn't accurate I used DITL size recognition, and according to that source the NX is around 2/3 the length of the Cardassian Galor class, which I scaled in my own mod to the same length as the stock version of the Galor, so the size should be accurate to DITL at ScaleSOD = 1.0

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jetnova16
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Post by jetnova16 » Thu Oct 13, 2011 9:18 pm

MajorPayne wrote:Although most of the time the information isn't accurate I used DITL size recognition, and according to that source the NX is around 2/3 the length of the Cardassian Galor class, which I scaled in my own mod to the same length as the stock version of the Galor, so the size should be accurate to DITL at ScaleSOD = 1.0
Ok, thank you.

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