Future Tense Federation Refit System & Weapons Revealed.

30 Years after "Nemesis" The torch of adventure is about to be passed from the Next Generation to the New Generation on an all new Enterprise

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Phantom
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Future Tense Federation Refit System & Weapons Revealed.

Post by Phantom » Tue Apr 24, 2007 10:48 am

It has been widely known that Future Tense will require the player to use a varity of strategies to defeat opponents, the Federation uses system Refits (much like canon Trek) to gain the upper hand.

Using various techtree and odf editing, it is now possible to increase a ship's payload and weapon types for all Federation Vessels.

Listed Below is the Complete Federation System Refit Weaponry, what they require to be activated via your refit station and gives you a sneaky peak into what has been created for the Federation....



SHORT RANGE PROBE
^ Reveals shrouded map within a small area around the probe's launched vector

REQUIRES:
Torpedo Research Level 1
Sensor Research Level 1

- - -

LONG RANGE PROBE
^ Reveals shrouded map within a large area around the probe's launched vector

REQUIRES:
Torpedo Research Level 1
Sensor Research Level 2

- - -

TRACER PROBE
^ When attached to an enemy vessel, player will be able to see routes their enemy has taken

REQUIRES:
Torpedo Research Level 2
Sensor Research Level 3

- - -

COBALT TORPEDO
^ A high-yield Artilery Torpedo that detonates a powerful shockwave of destruction

REQUIRES:
Torpedo Research Level 1
Shockwave Research Level 1

- - -

COMPUTER OVERIDE
^ Transfers a virus to enemy computer cores rendering their vessel disabled and can be remotely controled via your ship

REQUIRES:
Shield Research Level 1
Torpedo Research Level 1
Sensor Research Level 1

- - -

DUEL CHAIN REACTOR PULSARS
^ Fires Twin-Chain Reactors, which bounce of enemy shielding, gaining strength with each impact

REQUIRES:
Torpedo Research Level 2

- - -

CLOAK BOMB
^ A device that when detonated, destabizes any cloaked or stealth unit on any vessel, friend or foe

REQUIRES:
Shockwave Research Level 1
Sensor Research Level 2

- - -

0-ELEVATION PHASER SPREAD
^ Fires Phaser Beams from a primary array, will strike any enemy in range, including cloaked units

REQUIRES:
Phaser Research Level 2
Sensor Research Level 2

- - -

SENSOR JAMMER
^ Scrambles Enemy Sensors enabling an escape or hidden assault

REQUIRES:
Shockwave Research Level 2
Sensor Research Level 1

- - -

POINT DEFENCE PHASER
^ Will fire a high-tuned phaser beam at any torpedo based weapons, including special weaponry

REQUIRES:
Phaser Research Level 2
Sensor Research Level 2

- - -

PHOTON STAR
^ Fires a photon torpedo out of the bay, the torpedo then launches a star of torpedoes at multiple enemies

REQUIRES:
Torpedo Research Level 2
Sensor Research Level 1

- - -

SHIELD REMODULATION WAVE
^ Remodulates allied vessels shield harmonics, allowing temp. invincability

REQUIRES:
Shield Research Level 2
Shockwave Research Level 1

- - -

ENGINEERING TEAM
^ Transports an engineering team onto an allied unit, the team will conduct shipwide repairs

REQUIRES:
Holography & Transporter Research Level 1
Shield Research Level 1
Life Support Research Level 2

- - -

REGENERATION
^ Regenerates the hull/shield/armor of a starship or station back to 100%

REQUIRES:
Shield Research Level 2

- - -

TRICOBALT TORPEDOES
^ Fires a high-yield warhead at a target with explosive results

REQUIRES:
Torpedo Research Level 1

- - -

DEFLECTOR BURST
^ Fires a high intensity burst from the main deflector (Warning may cause system damage)

REQUIRES:
Shield Research Level 1
Phaser Research Level 2
Sensor Research Level 2

- - -

GRAPPLERS
^ Grapplers will allow pre-federation vessels or vessels with damaged tractors, to tug vessels out of battle

REQUIRES:
NONE

- - -

MEDICAL TEAMS
^ Transports a Medical Team to an allied ship, they will attend to wounded and repair lifesupport systems

REQUIRES:
Holography & Transporter Research Level 1
Lifesupport Research Level 1

- - -

SHIELD PROJECTOR
^ Extendes your vessels' shields around an allied target with weak shielding

REQUIRES:
Shield Research Level 2

- - -

PHOTONIC CANON
^ Fires a burst of pure energy out of your sensor array causing massive destructive damage

REQUIRES:
Holography & Transporter Research Level 2
Sensor Research Level 1
Phaser Research Level 2

- - -

TORPEDO SHELL MINES
^ Ejects Photon Torpedo casings into space which detonate causing damage to surrounding vessels

REQUIRES:
Torpedo Research Level 1

- - -

QUANTUM TORPEDO - BURST
^ Fires a burst of 3 - 5 Quantum Torpedoes at a single enemy, inflicting heavy damage with each impact

REQUIRES:
Torpedo Research Level 2
Sensor Research Level 1

- - -

QUANTUM TORPEDO - SPREAD
^ Fires between 3 - 8 Quantum Torpedoes at enemy targets inflicting damage with each impact

REQUIRES:
Torpedo Research Level 1
Sensor Research Level 1

- - -

SENSOR JAMMER PHASER
^ Fires a static phaser, which scrambles all sensor systems within its range

REQUIRES:
Phaser Research Level 1
Sensor Research Level 2
Shockwave Research Level 1

- - -

SHIELD GENERATOR
^ Transports a spare Shield Generator from the Khitomer's cargohold to allied ships, boosting shield power by 100%

REQUIRES:
Shield Research Level 2

- - -

SONIC TORPEDO
^ A torpedo that produces a level 5 distortion shockwave that can cripple hull armor

REQUIRES:
Torpedo Research Level 2
Shockwave Research Level 1

- - -

STEALTH
^ Enables Type 18 Shuttlecrafts to be able to use a stealth device. Similar to cloaking devices, but not as advanced

REQUIRES:
Shield Research Level 1
Sensor Research Level 1

- - -

SYSTEM RESTORER
^ Repairs all systems of a damages ship (Fleet-wide)

REQUIRES:
Shield Research Level 1
Sensor Research Level 1
Life Support Research Level 1

- - -

MULTI-VECTOR ASSAULT MODE
^ Seperates the Prometheus into 3 Deadly sections giving the Prometheus invincability for a limited time

REQUIRES:
Hull Enhancement Level 4
Shield Research Level 3
Sensor Research Level 3
- - -

ARMOR
^ Encases the Refitted Intrepids with Armor brought back by the U.S.S. Voyager, giving the ships invincability for a limited time

REQUIRES:
Hull Enhancement Level 4
Shield Research Level 3
Holography & Transporter Research Level 3
Sensor Research Level 3

- - -

MINEFIELD
^ Transports a cargobay full of mines from a Defiant Class into space to protect your teritory

REQUIRES:
Holography & Transporter Research Level 2

- - -

TRANSPHASIC TORPEDOES
^ Fires an insanely high-yield torpedo that has enough destructive power to cripple a Borg Cube!

REQUIRES:
Torpedo Research Level 3

- - -

PLASMA CANON
^ Fires a precision shield penetrating Phaser Beam from the Galaxy Class' refitted plasma canon

REQUIRES:
Phaser Research Level 2

- - -

ANTIMATTER SPREAD
^ Fires antimatter bolts from a Galaxy Class Saucer Section which can cause brief sensor damage to enemy ships

REQUIRES:
Phaser Research Level 2
Sensor Research Level 2

- - -

GALAXY SAUCER SEPERATION
^ Seperates the USS Challenger's Saucer from it's Star Drive, turning the Stardrive into a warp capable secondary craft of various weaponry, and a saucer for a deadly impulse capable turret of destruction

REQUIRES:
Hull Enhancement Level 2

- - -

MANUAL TARGETING
^ Enables Ships to target areas of space, ideal for hunting cloaked vessels or to strike an enemy at a specific point

REQUIRES:
Phaser Research Level 2
Torpedo Research Level 2

- - -

RAMMING SPEED
^ Overloads a vessel's impulse drive and puts the ship on a collision course, destroying the vessel and inflicting heavy damage upon an enemy

REQUIRES:
Propulsion Research Level 2

- - -

ADVANCED WARP DRIVE
^ Pushes all Nacelled Starships to the edge allowing them to stay at warp 9.995 for longer periods of time

REQUIRES:
Propulsion Research Level 1

- - -

SHIELD RECHARGE CYCLE
^ Shuts down the Nova's Shield Generator for 10 seconds. Once Reactivated, shields return to full strength

REQUIRES:
Shield Research Level 3

- - -

PHOTON TORPEDO - BURST
^ Releases a burst of Photons at an enemy, inflicting light - moderate damage

REQUIRES:
Torpedo Research Level 1

- - -

PHOTON TORPEDO - SPREAD
^ Fires a spread of Photon Torpedos at up to 8 enemy vessels inflicting moderate damage

REQUIRES:
Torpedo Research Level 1
Sensor Research Level 1

- - -

HOLOGRAPHIC WAVE
^ A wave that will produce sensor echos on sensors, great for destracting or pshyicing the enemy

REQUIRES:
Shockwave Research Level 1
Holography & Transporter Research Level 2

- - -

PICARD MANUVOUR
^ Engages your warp drive for a fraction of a second, enabling your vessel to appear in two places at once for a very short time

REQUIRES:
Propulsion Research Level 2

- - -

RIKER MANUVOuR
^ Fires a pod of volitile gases into space from the Titan. After 5 seconds the pod ignites the gas creating devestating damage

REQUIRES:
Torpedo Research Level 2

- - -

PHASE SHIFT CLOAK
^ Phases the Refitted Defiant class' into subspace

REQUIRES:
Sensor Research Level 2

- - -

SHUTTLE POD TEAM
^ A repair crew shuttle from one vessel to another which conduct repairs

REQUIRES:
Life Support Research Level 2

- - -

STARSHIP EVACUATION
^ If a ship is in danger, launch the lifepods to save the crew. The crew can then transport using short range sensors to nearby allied crafts

REQUIRES:
NONE

- - -

WARP CORE EJECTION
^ Ejects a Warp Core from your vessel, the core will then overload in a giant explosion - NOTE you will not be able to go to warp unless you collect another core at a shipyard

REQUIRES:
NONE

- - -

SHUTTLE ASSAULT TEAM
^ Shuttles over a tactical team to an enemy vessel, there the team will try to either kill as many as they can, or sabotage the vessel

REQUIRES:
Holography & Transporter Research Level 2

- - -





There you have it :)

The complete list for the Federation. 90% of those are actually built and working ingame, the others are in current production or are in final beta stages before being added to the compiled game which is standing at containing more than 1200 files in the addon directory (and increasing by the day!)


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Bensen
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Post by Bensen » Thu Apr 26, 2007 5:43 am

verry unike... go on.... :D

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Post by rodglas » Thu Apr 26, 2007 10:01 am

That is huge Adam. Awesome.

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Post by Paul » Thu Apr 26, 2007 10:18 am

Yeah , this is gonna be great :D , Cant wait to test the Ship Evac ;) , save the crew before the ship blows :D

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Post by Phantom » Thu Apr 26, 2007 10:26 am

Im actually surprised no one has noticed that we have Multi-Vector Assault mode :roll: ah well lol.

Each ship has approx. 2 specials each :) (not including warp drive, tractor beams, self destruct, et au)


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Paul
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Post by Paul » Thu Apr 26, 2007 9:05 pm

Lol saw it , but gonna wait til i see it in action :D , should be interesting if you get the MVAM to work tho :D , 1 for the history books :P

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DarthTaz
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Post by DarthTaz » Fri Apr 27, 2007 1:00 pm

The Vengeance mod for A2 has a MVAM that sorda works

Paul
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Post by Paul » Fri Apr 27, 2007 2:37 pm

Never liked that mod ;)

But it should be interesting if we see it in action :D , Any chance of a clip of MVAM in action ?

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Post by Sentinel » Fri Apr 27, 2007 4:52 pm

@DarthTaz

Note that A2 was default with Seperation, A1 isn't, so that makes this a huge a Accomplishment :)

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DarthTaz
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Post by DarthTaz » Fri Apr 27, 2007 9:08 pm

It didn't use the Saucer Seperation... Vengeance created a new ship each time you hit the MVAM

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Post by cecilzero1 » Sat Apr 28, 2007 1:20 pm

um guys u shouldnt say A2 in a FT thread :wink: everyone who knows Phantom knows his dislike for the inferior product lol besides dont go off topic please :)
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