Future Tense File Size & Stats.... (End of May 2007)

30 Years after "Nemesis" The torch of adventure is about to be passed from the Next Generation to the New Generation on an all new Enterprise

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Phantom
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Future Tense File Size & Stats.... (End of May 2007)

Post by Phantom » Mon May 28, 2007 9:41 am

Current File stats:


Start Movie:
AVI = 114MB / BIK = 179MB

Future Tense: MOD (87%)approx.
= 134MB

Mission Packs: (0%)
= Estimated Approx. 10-20MB

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Estimated Download size = 340MB

Downloadable Via:

BIT TORRENT on a to be confimed tracker host.
Armada Fleet Command is Bandwidth Permits
Armada2Files File Network



Items to be complete:


FEDERATION
Intrepid Armor Animation/Encasing
Nebula Construction Matrix redeveloped and inc. Animations,
Federation Starbase and Mining Station Enhancements
Refit Tech Trees require more testing
Federation VoiceOvers for missing Units

ROMULAN
4 More Vessels Required
Lightmaps need adding to the Noxerian Class
Ker'Chan Texture Enhancements
Romulan VoiceOvers for missing Units

KLINGON
Trilitium Torpedo Superweapon
Lightmaps added to final few ships and stations
Klingon VoiceOvers for missing Units

BORG
Unicomplex Intergration
Remaining Borg Units need construction and lighting
Borg Assimilation Bomb Superweapon needs finialized

SERNAIX
Planet Killer Superweapon needs planning

REMAN
Scimitar Wings need sorting to allow Thaleron Superweapon


GENERAL
AI for all 6 above Races
NPR (Non-Playable Race) Units need creating for maps/Missions
Special Weapon Buttons 6,7,8 and 9 require revised GUI interfaces
Mission Packs need drawing up with Mission AI
Main Menu GUI requires more modification
Borg Transwarp Hub needs completing for Borg Mission/Maps



Once the above are finished, a release date will be planned and announced. No estimates will be given as alot of the team are currently doing education examinations and as such production is very slow and would be unfair to mount unrequired pressure...



There is the update anyway :)


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graviton
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Post by graviton » Mon May 28, 2007 3:22 pm

"Special Weapon Buttons 6,7,8 and 9"???
:D :D
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Post by Phantom » Mon May 28, 2007 4:15 pm

Units arent limited to 5 special weapons :) there are restrictions and limitations on there however. 9 Weapons or 8 + transporter.


Were still looking at the bugs and uses as this will aid in canonizing ships

EG all feds have Tractor Beams/Self Destruct/Evacuation
EG Borg can have more assimilatable tech for defence/offence,

etc etc


Will post revised GUI shots when it is working :)



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cecilzero1
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Post by cecilzero1 » Mon May 28, 2007 5:59 pm

someone noticed :D
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WarrenG12
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Post by WarrenG12 » Mon May 28, 2007 8:14 pm

someone noticed and has figured out the new slots as well...hehe ME

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Post by Paul » Mon May 28, 2007 9:46 pm

Lol some 1 else noticed he will enjoy using all those WMD's :twisted:

Btw does that planet killer destroy the planet or does it just kill every 1 on it ? . so i can plan tatics ( lol send that into there base , destroy there own planets and force em to expand the supply lines 8) )

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Post by Elrond » Tue May 29, 2007 2:02 am

cecilzero1 wrote:someone noticed :D
LoL! I noticed now too! That's gonna be awesome!!!

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Post by Phantom » Tue May 29, 2007 8:33 am

It is basically a beam that'll reduce a planet to rubble. You see it done in the Start up to Qo'Nos. We are slightly unsure on how to complete the effect ingame as depicted from Virtual Voyager due to the Sernaix Dreadnought having animations on her and what not, but yeah you'll be able to specify whether to destroy the atmosphere (killing everyliving thing on the planet) or reduce it to rubble that'll stay on the map :)


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Neral_Jourian
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Post by Neral_Jourian » Sun Jun 10, 2007 4:45 pm

The next Release Date is Sankt Nimmerleinstag, hmm?

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Post by Paul » Sun Jun 10, 2007 7:54 pm

:D , Extreamly useful weapon thats gonna be phantom ! . Send that in and destroy the planets close to the enemy to cripple there crew supply , if they colonise planets close to me then just kill every 1 on it . Take out the crew and you gain total control of the territory

I cant wait to test it :) , I think ill try it against the borg so it will REALLY hurt :twisted:

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MrVulcan
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Post by MrVulcan » Sun Jun 10, 2007 8:05 pm

durchgeführt, wenn Sie durchgeführt werden

(I hope babel got it right and I haven't just written an insult lol)

Anyhow, it'll be finished when its finished. Progress is being made all the time. :)

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Bensen
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Post by Bensen » Mon Jun 11, 2007 6:56 am

Wonderfull I can´t wait for!

May your work will be as fast as Light^^

Gredings
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Post by Gunbunny » Wed Jun 13, 2007 1:45 am

Once it comes out, I'm getting it. I been waiting to try this new mod out. I'm also can't wait to see how it goes. special4.gif 8) 8O weapon1.gif

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Neral_Jourian
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Post by Neral_Jourian » Thu Jun 14, 2007 7:05 am

MrVulcan wrote:durchgeführt, wenn Sie durchgeführt werden

(I hope babel got it right and I haven't just written an insult lol)

Anyhow, it'll be finished when its finished. Progress is being made all the time. :)
The Translation makes no sense. :wink:

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Garak
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Post by Garak » Thu Jun 14, 2007 3:51 pm

As I am from Germany:

Its finished when its finished translates into :

Er (the mod) ist fertig wenn er fertig ist.

You cant use Babel most of the time its nonsensical!

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