ULTIMATE SCREENSHOTS: Future Tense: Ingame Thread UPDATED

30 Years after "Nemesis" The torch of adventure is about to be passed from the Next Generation to the New Generation on an all new Enterprise

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MrVulcan
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Post by MrVulcan » Thu Dec 20, 2007 4:15 pm

Edited: posted a new topic instead of this post.

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pal23
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cool

Post by pal23 » Mon Feb 11, 2008 8:39 pm

the ships looks pretty cool im designing some more once iv learnt how to add textures i hope i can add them into the mod.

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pal23
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Yo

Post by pal23 » Sat Feb 16, 2008 5:48 pm

yo the updated pics look sick im impressed with everythink phantom i think future tense is guna ba a big hit

(captain pal sandhu USS_TARDIS IN1723 Image of my ship will be coming soon.)

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doci7
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Post by doci7 » Fri Apr 11, 2008 1:03 am

This is modding on a grander scale than I ever dreamed possible. If I may ask a possibly redundant question, did you find a way to have more than four races for this mod? I didn't see anything mentioning the Klingons, but I was skimming, and assuming that they, the Borg, Feds, and Romulans are all in the game with these new guys, that brings the total to, uh..................... 5 races. That's assuming, too, that the Remans weren't a new faction, which would make it at least................ 6 races. If yall found a way to do that, I'll be pushed from my current state of shock and awe over all of this to roughly the brink of death.

Phantom
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Post by Phantom » Fri Apr 11, 2008 2:34 am

Races in Future Tense are;

Federation
Klingon
Romulan
Reman
Borg
Sernaix
Cardassian (NPC)
Tholian (NPC)
Ferengi (NPC)


NPC = None-Playable-Characters but can be used in maps, IE if you find a Cardassian Space Station or a Tholian Construction ship, you can build a few units from that species to strengthen possible weaknesses in your fleet


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doci7
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Post by doci7 » Fri Apr 11, 2008 11:32 pm

Wow! I was under the impression that you couldn't have any more than four playable races.

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