Question about FT's Online Stability.

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Question about FT's Online Stability.

Post by Sentinel » Sat Dec 01, 2007 2:01 pm

In A1 multiplayer, A1 is unstable enough as it is.
And those are with low poly ships and standard size maps

With larger maps, larger textures, and High Poly models, how well will FT hold up in Online game play?

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Post by MrVulcan » Sun Dec 02, 2007 1:27 am

A1 multiplayer "out of sync'' bug will probably become more common.

I'm not sure if there is a one-fits-alll solution. I do know, however, that if all players to run the same OS, the out of sync error seems to become less frequent.

Certain network cards might cause thise as well. Updating their drivers may or may not fix the problem.

In some cases, a router can be at fault. You'd have to either mess around with the settings, or connect directly.

Not sure what else can be done, but multiplayer stability is not somethig that FT can address, really.

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