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Posted: Wed Sep 03, 2008 8:47 pm
any chance your going to do a pre-release for AFC members?
Posted: Thu Sep 04, 2008 2:52 am
Posted: Thu Sep 04, 2008 8:34 pm
Aww, will you at least do a pre-release for urself and everyone who worked on it?
Posted: Sun Sep 07, 2008 1:29 am
eh, maybe and maybe not. If you think about it, he has everyone work on different sections of it, the e-mail it to him. so they would give the work to him, and theyre probably going to get it when its done, like the rest of us.
Posted: Thu Nov 06, 2008 7:30 pm
Posted: Thu Nov 06, 2008 9:15 pm
He gave Future Tense permission to use, edit and adapt to our purpose a good couple of years ago
Gives a more canon look to them rather than the basic Armada variants
The Independence Impulse engine on the last picture is on fire btw
which in space I know wouldnt happen but it looks kinda cool when the ships burning through space lol
Posted: Thu Nov 06, 2008 11:01 pm
Posted: Fri Nov 07, 2008 6:32 am
Will there also be surprise map objects?
Like a super small wormhole you could only detect with 10/10 vision or by accidently hovering over it with your mouse. So that would also mean: no icon on the map.
Or some astroid field that has some astroid(s) in it where you can also mine (some minor) resources (also without map icon)
Or map objects in different sizes. Like big dilitium moon and small dilitium moon.
Posted: Fri Nov 07, 2008 8:20 am
There will be as you said alternate harvest points including planetary atmospheres, planetary starbases and 'special' asteroids for you to explore
Posted: Fri Nov 07, 2008 9:20 pm
Planetary Starbases will be built on the planet surface and will construct orbital tethers that'll allow you to recrew/repair vessels. You'll also be able to colonize starbased planets to allow you to build up a faster crew pool. The Borg on the other hand would assimilate the population.
At the moment its all a lot of theory work and it depends on how the AI reacts to it as its been a little buggy when two FT races meet head to head in the complex stages of the Tech tree (IE UniComplex and Federation Refit Cycles) lol
Posted: Thu Nov 13, 2008 9:24 pm
just make sure your mod doesnt come to life like in the films short circuit 2 were johnny comes to life lol whos knows maybe these bugs u getting are a unkown lifeform lol but it all looks good.
Posted: Sun Nov 16, 2008 7:50 pm
As awesome as the film is the only lifeforms my computer attracts are Viral
as I had to format from another one on monday...
Posted: Wed Nov 19, 2008 5:15 pm
FT Show the Moscow class please
Posted: Thu Nov 20, 2008 3:15 am
As usual this mod is looking better and better, but can you please show some pictures with the Moscow class in them, I've been dieing for a better look of this ship. Please, I beg you, please and thank you if you do.
Posted: Thu Nov 20, 2008 7:39 am
I actually put new weapons on the Moscow and forgot to build her while testing lol. So she'll be in the next set I promise. Just working on the Static warp Shell and the burst fire weapons that the AI seems to hate in their current set up and will test again with the Moscow included.
Nice to know she has fans, most people swoon after the Ginsu and Peranadon classes