FT status (How's it going?)

30 Years after "Nemesis" The torch of adventure is about to be passed from the Next Generation to the New Generation on an all new Enterprise

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Goeleven
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FT status (How's it going?)

Post by Goeleven » Wed Nov 19, 2008 7:15 pm

I'm not asking for details, but has any progress been made on the bugs?

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cecilzero1
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Post by cecilzero1 » Wed Nov 19, 2008 8:30 pm

one of the basic rules is dont ask it will be done when its done
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Post by Phantom » Thu Nov 20, 2008 7:36 am

lol he isn't asking that Stephen lol



Progress is being made on the bugs and we've ironed out a fair few. Not 100% mind you but its gradually getting there :)



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hms_custody
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hm

Post by hms_custody » Thu Nov 20, 2008 9:52 pm

i would have thought by desiging ships n stations and importing them into the game would have been very easy.

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Captain_Bruce
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Post by Captain_Bruce » Sun Nov 23, 2008 5:35 am

They are also making special weapons that were considered impossible, adding two new races, and creating unique damage sprites for each ship. It takes a very long time.

Yup, cabal's right. And it's only taken what 4+ years and counting? GO ADAM! He must be a Q because he appears to be immune to the passage of time.
With the dreamer dies the dream, with the dream dies the dreamer.

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Post by USS_Oblivion » Sun Nov 23, 2008 5:37 pm

yep, i hope they do well, and manage to get this thing done!

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Abigkidatheart
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Post by Abigkidatheart » Sun Feb 01, 2009 12:13 am

Is it done? (are we there yet?) hehe
If at first you dont succeed... Blame your parents

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MrVulcan
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Post by MrVulcan » Sun Feb 01, 2009 12:37 pm

The mod is not finished yet :P

Steady progress is being made every day, so don't you people worry. Just to keep your interests peaked, here's a short list of some of the latest additions/modifications:

- High-quality voiceover sounds for the federation fleet. Also looking into new voiceovers for romulans.

- Federation special weapon bugs have been eliminated.

- All federation ships now have working damage nodes (hull breaches, etc..) Now working on better borg nodes to make ships appear thoroughly assimilated.

- Shipyard lights animation (on while building, off when idle)

Keep an eye out for new screenshots. :)

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hms_custody
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Hmm

Post by hms_custody » Tue Feb 03, 2009 9:30 am

well wat kind of bugs are u experiencing? and is it me or has afc changed again with entering a security code they still havnt fixed the pm problem..

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Abigkidatheart
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Post by Abigkidatheart » Fri Feb 06, 2009 6:50 am

my eyes are drying out here...

Got toothpicks in them to keep them open... hehehe
If at first you dont succeed... Blame your parents

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hms_custody
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huh

Post by hms_custody » Sat Feb 07, 2009 6:30 pm

huh at bigkid?

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MrVulcan
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Post by MrVulcan » Sun Feb 08, 2009 2:12 am

Was hoping to record some ingame video for you folks. But I'm having some difficulties finding a video capture program that doesn't mess up when recording from Armada. I guess screenshots will have to do for now.

These were taken in storm, but I'll try to get some more ingame shots tomorrow.

Yard lights turn on for ship construction (and turn off when a ship is built)
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Ambassador class after a good fight :P. Nacelles flicker and surge from the damage.
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Elrond
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Post by Elrond » Sun Feb 08, 2009 1:37 pm

Abigkidatheart wrote:my eyes are drying out here...

Got toothpicks in them to keep them open... hehehe
Sounds painful xD.
These were taken in storm, but I'll try to get some more ingame shots tomorrow.

Yard lights turn on for ship construction (and turn off when a ship is built)
How do you get yard lights to turn on for ship construction? That's just the most awesome thing I've heard in a while!

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MrVulcan
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Post by MrVulcan » Sun Feb 08, 2009 1:46 pm

Elrond wrote:How do you get yard lights to turn on for ship construction? That's just the most awesome thing I've heard in a while!
Secret :P

Alright, alright, I'll let you in.

If you look at the Romulan phoenix shipyard, you might note that it animates for ship construction; closes around the ship during construction and opens up when a ship is completed. The important thing is that the animation first plays forward (closes around the ship) and then plays backward (to release the ship).

Same idea applies here. Instead of sod animation, the lights have texture animation. Only surprise here is that Armada supports backward texture animation :)

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pepperman
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Post by pepperman » Sun Feb 08, 2009 1:55 pm

Very nice effect Mr. Vulcan...was considering something along these line myself when I did the Fereggi yard bash as I thought it would be cool to watch. It principle, it seemed like the same thing as when the dilithium processing facilities light up as they process ore.

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