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FT status (How's it going?)

Posted: Wed Nov 19, 2008 7:15 pm
by Goeleven
I'm not asking for details, but has any progress been made on the bugs?

Posted: Wed Nov 19, 2008 8:30 pm
by cecilzero1
one of the basic rules is dont ask it will be done when its done

Posted: Thu Nov 20, 2008 7:36 am
by Phantom
lol he isn't asking that Stephen lol



Progress is being made on the bugs and we've ironed out a fair few. Not 100% mind you but its gradually getting there :)



Ad'

hm

Posted: Thu Nov 20, 2008 9:52 pm
by hms_custody
i would have thought by desiging ships n stations and importing them into the game would have been very easy.

Posted: Sun Nov 23, 2008 5:35 am
by Captain_Bruce
They are also making special weapons that were considered impossible, adding two new races, and creating unique damage sprites for each ship. It takes a very long time.

Yup, cabal's right. And it's only taken what 4+ years and counting? GO ADAM! He must be a Q because he appears to be immune to the passage of time.

Posted: Sun Nov 23, 2008 5:37 pm
by USS_Oblivion
yep, i hope they do well, and manage to get this thing done!

Posted: Sun Feb 01, 2009 12:13 am
by Abigkidatheart
Is it done? (are we there yet?) hehe

Posted: Sun Feb 01, 2009 12:37 pm
by MrVulcan
The mod is not finished yet :P

Steady progress is being made every day, so don't you people worry. Just to keep your interests peaked, here's a short list of some of the latest additions/modifications:

- High-quality voiceover sounds for the federation fleet. Also looking into new voiceovers for romulans.

- Federation special weapon bugs have been eliminated.

- All federation ships now have working damage nodes (hull breaches, etc..) Now working on better borg nodes to make ships appear thoroughly assimilated.

- Shipyard lights animation (on while building, off when idle)

Keep an eye out for new screenshots. :)

Hmm

Posted: Tue Feb 03, 2009 9:30 am
by hms_custody
well wat kind of bugs are u experiencing? and is it me or has afc changed again with entering a security code they still havnt fixed the pm problem..

Posted: Fri Feb 06, 2009 6:50 am
by Abigkidatheart
my eyes are drying out here...

Got toothpicks in them to keep them open... hehehe

huh

Posted: Sat Feb 07, 2009 6:30 pm
by hms_custody
huh at bigkid?

Posted: Sun Feb 08, 2009 2:12 am
by MrVulcan
Was hoping to record some ingame video for you folks. But I'm having some difficulties finding a video capture program that doesn't mess up when recording from Armada. I guess screenshots will have to do for now.

These were taken in storm, but I'll try to get some more ingame shots tomorrow.

Yard lights turn on for ship construction (and turn off when a ship is built)
Image

Ambassador class after a good fight :P. Nacelles flicker and surge from the damage.
Image

Posted: Sun Feb 08, 2009 1:37 pm
by Elrond
Abigkidatheart wrote:my eyes are drying out here...

Got toothpicks in them to keep them open... hehehe
Sounds painful xD.
These were taken in storm, but I'll try to get some more ingame shots tomorrow.

Yard lights turn on for ship construction (and turn off when a ship is built)
How do you get yard lights to turn on for ship construction? That's just the most awesome thing I've heard in a while!

Posted: Sun Feb 08, 2009 1:46 pm
by MrVulcan
Elrond wrote:How do you get yard lights to turn on for ship construction? That's just the most awesome thing I've heard in a while!
Secret :P

Alright, alright, I'll let you in.

If you look at the Romulan phoenix shipyard, you might note that it animates for ship construction; closes around the ship during construction and opens up when a ship is completed. The important thing is that the animation first plays forward (closes around the ship) and then plays backward (to release the ship).

Same idea applies here. Instead of sod animation, the lights have texture animation. Only surprise here is that Armada supports backward texture animation :)

Posted: Sun Feb 08, 2009 1:55 pm
by pepperman
Very nice effect Mr. Vulcan...was considering something along these line myself when I did the Fereggi yard bash as I thought it would be cool to watch. It principle, it seemed like the same thing as when the dilithium processing facilities light up as they process ore.