
So far, we're replaced all of the stock map objects with fancier versions of themselves, but we feel that there is a lot more potential to making maps dynamic and intractable. We're thinking of making stuff like:
- destructible asteroids, or asteroid that you can tractor out of an asteroid field and toss at your enemy
- a variety of space objects that impact a variety of effects on passing starships (not just nebula, but space distortions, fog clouds, ancient space probes... etc)
- planets that you can "colonize" and/or mine for dilithium
- a larger set of nebula that can have any combination of effects.
Now, we want your input. What are some of your ideas for Future Tense maps. We want to make them much more engaging. Think on other RTS games, and not only the space strategy games. Can always find ideas, and any ideas (even the apparently impossible ones) are welcome.
