ASSAULT



1) Relma Class
2) Peranadon Class
3) Ginsu Class
BATTLECRUISERS





1) Republic Class
2) Galaxy Class (Refit II)
3) Moscow Class
4) Sovereign Class (Retrofit)
5) Prometheus Class
CRUISER




1) Vindicator Class
2) Ronin Class
3) Intrepid Class
4) Steamrunner Class (Refit)
DESTROYER



1) Striker (Automated Unit)
2) Furious Class
3) Defiant Class
MEDICAL CRUISER/SUPPORT UNIT

Hope Class
REFITABLE UNITS



1) Defiant Refitted
2) Intrepid Refitted
3) Galaxy Refitted
SCIENCE TYPES



1) Katana Class
2) Nova Class (Refit)
3) Independence Class
SCOUT

1) Shuttlecraft
SUPER UNIT/SPECIAL UNIT



1) Nebula A - Science
2) Nebula B - Defence
3) Nebula C - Offence
HERO UNIT








1) U.S.S. Enterprise
2) U.S.S. Titan
3) U.S.S. Voyager
4) U.S.S. Voyager (Sernaix Upgraded)
5) U.S.S. Challenger
5a) U.S.S. Challenger Seperation
6) U.S.S. Defiant
7) U.S.S. Rhode Island
RARE/MAP UNIT







1) Achilles Class
2) Norway Class
3) Sabre Class
4) Constitution Class (Refit)
5) NX Class
6) Excelsior Class (Retrofit II)
7) Ambassador Class
Map Units are added to Shipyards upon their recovery from selected maps or in Freetech Mode
FACILITY UNITS




1) Constructor Type 1
2) Constructor Type 2
3) Constructor Type 3
4) Harvester
Each unit has their own Pro and Con and when combined with one or more vessels become a powerful team.
Federation's Advantage:
Power in Numbers
Federation's Weakness:
Weak/Basic Standard armaments