Straxus update on project 3-11-05

Follow everything for this Star Trek Armada based Total Conversion right here.

Moderators: MrVulcan, thunderchero

Post Reply
Straxus
Lieutenant
Lieutenant
Posts: 770
Joined: Tue May 13, 2003 2:00 am
Location: Beaverton Oregon
Contact:

Straxus update on project 3-11-05

Post by Straxus » Fri Mar 11, 2005 8:48 am

I am currently texturing a few items sent to me, as well as working on some map units.
An animated giant squid and a non-animated great white shark/Megladon.
I have also uncovered a number of objects that I was working on for Naval Armada that never got sent or finsihed for that project.
I have the following map objects in mind for the mod:

Schools of fish (varients)
Sea Serpent
Cthulhu
Submerged Coastal City (Sky scrapers would use tex transparencies for exterior, with similar internal for the grid work)
Sunken Ships (resources)
Volcanic Vents
Seaweed (nebula)
whirlpool (blackhole)
burmuda triangle effect (wormhole)
ocean mines (WWII style sphere with spikes on a chain)
High Pressure depth water (Damaging Nebula effect)
Radioactive Waste Dump (radioactive nebula effect)
This one will have yellow to green animation with radioactive barrels floating in it.

I also will be converting some of my Galactic Uprsing meshes into submarines. Some of them look similar to Seaquest subs anyway. A little retexturing and should have more stuff for the mod.
Oh also have a transport submarine in the works as well.
I hope to post pics of some stuff by next week.
Today's People are Tomorrows Fossil Fuels - Dion Williams

User avatar
Elrond
Past Administrator
Past Administrator
Posts: 2629
Joined: Mon May 03, 2004 2:00 am

Post by Elrond » Fri Mar 11, 2005 3:00 pm

I gotta say that this sounds like the one of the most fascinating things I have heard about with Armada! Sounds great! :)

User avatar
rodglas
Lieutenant-Junior Grade
Lieutenant-Junior Grade
Posts: 554
Joined: Mon Apr 28, 2003 2:00 am
Location: Hamilton, ON Canada (NORPAC)
Contact:

Post by rodglas » Fri Mar 11, 2005 4:20 pm

slick.

USS_Nova
Ensign
Ensign
Posts: 382
Joined: Fri Jul 30, 2004 2:00 am
Location: Netherlands

Post by USS_Nova » Fri Mar 11, 2005 5:43 pm

How far are you guys with putting everything in game? But besides that everything sounds good :)
Its been a while.

User avatar
icewolf132
Lieutenant-Commander
Lieutenant-Commander
Posts: 1026
Joined: Fri Apr 25, 2003 2:00 am
Contact:

Post by icewolf132 » Fri Mar 11, 2005 6:32 pm

sounds cool, good luck :D
Star Trekkin' across the universe, because I STILL can't find reverse!

Usage Permission; All are free to use and edit my work in any way they see fit, so long as credit is given where it is due.

Straxus
Lieutenant
Lieutenant
Posts: 770
Joined: Tue May 13, 2003 2:00 am
Location: Beaverton Oregon
Contact:

Post by Straxus » Fri Mar 11, 2005 8:31 pm

Well, I am just making stuff at the moment.
@Rodglas: I need to send you that water effect soon.

After Rodglas has that, the maps should be ready and some ingame screenshots should start appearing more frequently.
I hope to send to night. If you dont receive it, email or PM Rodglas.
Today's People are Tomorrows Fossil Fuels - Dion Williams

User avatar
rodglas
Lieutenant-Junior Grade
Lieutenant-Junior Grade
Posts: 554
Joined: Mon Apr 28, 2003 2:00 am
Location: Hamilton, ON Canada (NORPAC)
Contact:

Post by rodglas » Fri Mar 11, 2005 8:32 pm

Ships for the UEO are largely done, the Macs and choa dai are still under construction. THe Confederations are still being organized but most of the subs are built.

We're still working on bases, stations map units but I'm waiting on map backgrounds and units before I start working on those.

Rod.

Straxus
Lieutenant
Lieutenant
Posts: 770
Joined: Tue May 13, 2003 2:00 am
Location: Beaverton Oregon
Contact:

Post by Straxus » Sat Mar 12, 2005 2:25 am

Assuming I have no more annoying computer problems tonight, I plan on spending the next 10 hours working on stuff either directly or indirectly related to Seaquest Armada.
One thing i was thinking about working on tonight was the splash screen badge (like you see when you load a game or when you open Storm 3D) however this will be the Seaquest Logo.
Though for loading screens this means a stock .tga of a map background needs to be converted to a water background or image of the seaquest.

I am still trying to figure out how I want to do the schools of fish. I know I want to use sprite animations but got to figure out how to make it look right...
Today's People are Tomorrows Fossil Fuels - Dion Williams

Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests