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Straxus update on project 3-11-05

Posted: Fri Mar 11, 2005 8:48 am
by Straxus
I am currently texturing a few items sent to me, as well as working on some map units.
An animated giant squid and a non-animated great white shark/Megladon.
I have also uncovered a number of objects that I was working on for Naval Armada that never got sent or finsihed for that project.
I have the following map objects in mind for the mod:

Schools of fish (varients)
Sea Serpent
Submerged Coastal City (Sky scrapers would use tex transparencies for exterior, with similar internal for the grid work)
Sunken Ships (resources)
Volcanic Vents
Seaweed (nebula)
whirlpool (blackhole)
burmuda triangle effect (wormhole)
ocean mines (WWII style sphere with spikes on a chain)
High Pressure depth water (Damaging Nebula effect)
Radioactive Waste Dump (radioactive nebula effect)
This one will have yellow to green animation with radioactive barrels floating in it.

I also will be converting some of my Galactic Uprsing meshes into submarines. Some of them look similar to Seaquest subs anyway. A little retexturing and should have more stuff for the mod.
Oh also have a transport submarine in the works as well.
I hope to post pics of some stuff by next week.

Posted: Fri Mar 11, 2005 3:00 pm
by Elrond
I gotta say that this sounds like the one of the most fascinating things I have heard about with Armada! Sounds great! :)

Posted: Fri Mar 11, 2005 4:20 pm
by rodglas

Posted: Fri Mar 11, 2005 5:43 pm
by USS_Nova
How far are you guys with putting everything in game? But besides that everything sounds good :)

Posted: Fri Mar 11, 2005 6:32 pm
by icewolf132
sounds cool, good luck :D

Posted: Fri Mar 11, 2005 8:31 pm
by Straxus
Well, I am just making stuff at the moment.
@Rodglas: I need to send you that water effect soon.

After Rodglas has that, the maps should be ready and some ingame screenshots should start appearing more frequently.
I hope to send to night. If you dont receive it, email or PM Rodglas.

Posted: Fri Mar 11, 2005 8:32 pm
by rodglas
Ships for the UEO are largely done, the Macs and choa dai are still under construction. THe Confederations are still being organized but most of the subs are built.

We're still working on bases, stations map units but I'm waiting on map backgrounds and units before I start working on those.


Posted: Sat Mar 12, 2005 2:25 am
by Straxus
Assuming I have no more annoying computer problems tonight, I plan on spending the next 10 hours working on stuff either directly or indirectly related to Seaquest Armada.
One thing i was thinking about working on tonight was the splash screen badge (like you see when you load a game or when you open Storm 3D) however this will be the Seaquest Logo.
Though for loading screens this means a stock .tga of a map background needs to be converted to a water background or image of the seaquest.

I am still trying to figure out how I want to do the schools of fish. I know I want to use sprite animations but got to figure out how to make it look right...