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New Macronesian subs and FX
Posted: Sat Mar 19, 2005 9:44 am
Here are some totaly new designs I came up with for the Macronesian side:
Here is the subfighter carrier with damage emitters.
It has standard steam emitters for life support hits,
I have created "underwater smoke" fx for engine hits and have loaned use of the "deadguy" emitters for crew hits.
Posted: Sat Mar 19, 2005 8:21 pm
Wow! Color me impressed.
Those turned out really well. I'm definately beginning to see a clear-cut design ethic here. It's not entirely fitting with the Dragna, but I like it a lot. It's got that evil and menacing feeling going along perfectly. I particularly like your use of a ventral fin on the carrier
I love the texture work. Is that supposed to be a bioskin or some kind of reactive plating? (I believe Ford mentions that seaQuest also had reactive plating under the bio-skin...)
Got any names for these suckers?
The damage effects are looking really good, too.
Posted: Sat Mar 19, 2005 10:08 pm
I'm going to send you some Mac ships I've been working on so you can texture them and add your sprites.
Posted: Sun Mar 20, 2005 3:09 am
@DGWilliams: I am looking for suggestions for names...
I have only seen a few episodes of seaquest, and that was a long time ago.
...So honestly, I am just improvising from what little information I have seen. I based the textures on what I saw on the Macronesian subs in the size comparison chart in another thread...
Thanks for the input!
@Rodglas: Definitely, I can do that. I also need you to resend the other stuff but in .3ds format, my max cant read the newer versions of .max format you sent.