USS Hephaestus (WIP)

Model makers. Got something to show of or brag about?? Then show 'em off here, but read the rules first

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Khaldore
Cadet 2nd Year
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Post by Khaldore » Wed Jun 29, 2005 2:51 am

*nods* I downloaded MAP's MilkShape tut already, and read over it some before work. However, I can't seem to find Achilles' PSP tutorial you mentioned... don't suppose you could track me down a link? :)

- Mike

EDIT: Poly count as of 7-3-05: 717... once I finish up some vertex alignment in the front of the saucer, I'll post a pic showing various views of the basic mesh.

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Khaldore
Cadet 2nd Year
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Post by Khaldore » Wed Jul 06, 2005 9:36 am

Sorry for bumping this, but just a quick note to say any updates from here on will be edited into my inital post. Hope y'all like it, maybe I can scrounge up enough skill to make her into a playable ship. :)

Oh... I still can't track down Achilles' PSP tutorial. Any help would be appreciated. :D

- Mike

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icewolf132
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Post by icewolf132 » Wed Jul 06, 2005 6:43 pm

under the tutorials section in A2files.com Achilles' PSP tut is named Texture Tutorial by Wrath of Achilles, if you still can't find it Ill send you the link :)

a very good job on the polly reduction ;)
Star Trekkin' across the universe, because I STILL can't find reverse!

Usage Permission; All are free to use and edit my work in any way they see fit, so long as credit is given where it is due.

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Khaldore
Cadet 2nd Year
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Location: Oak Grove, LA
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Post by Khaldore » Fri Jul 08, 2005 12:32 am

Edit yet again... thanks for pointing out A2Files, icewolf. Found the tut, and it seems pretty straightforward. Now to see what kind of artist I *really* am. :P

News on the basic mesh: 900 polys even... I think I'll leave her at that, as joining any more faces will deform the ship more than I care to. I'm importing the model into MS3D, and *hopefully* with MAP's tut (and a few others), I can at least make a texture-less version of her playable. Wish me luck. :D

- Mike

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