O`Neil Class Warship

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O`Neil Class Warship

Post by mark » Sat Apr 15, 2006 5:22 am

just submitted this to afc, .3ds only so enjoy :D

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Post by jolt » Sat Apr 15, 2006 6:42 am

Oh wow. That's....stunning 8O
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Post by pepperman » Sat Apr 15, 2006 11:05 am

What the poly count on this beauty?

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Post by mark » Sat Apr 15, 2006 12:08 pm

the poly count is 1687, vertices are a bit high at 3353 as i used shapemerge for a few bits :lol: thanks for the kind crits guys, i may add the daniel jackson soon as well :D

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Post by draconis_sharp » Sat Apr 15, 2006 12:13 pm

Merging does tend to add polys, so I usually don't do that for game models.

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Post by Cylon » Sat Apr 15, 2006 4:25 pm

nice :)
is it possible to conver .3ds to MS3D files?
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Post by mark » Sat Apr 15, 2006 5:26 pm

@ draconis_sharp ya shapemerge can pile on the polys, but i made bot a high poly model and this one, the poly count is pretty good i thin, just excessive vertices in there :lol:
@ cylon ms3d, i assume you mean milkshape? if so then it will import .3ds, it is the most common format around.

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Post by KevinJ » Sun Apr 16, 2006 2:14 am

looks great.. for a2 i assume
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Post by mark » Sun Apr 16, 2006 4:12 am

no it is in .3ds format, i have submitted it to the site in this format so anyone can convert it if it goes up for dl.
i have also remade my daudaless class it is a better mesh but is higer poly than the old one, this one is 2786 polys is that two high for armada?

click on thumnali for full size.

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Post by ColdDarkParanoi » Sun Apr 16, 2006 10:25 am

na thats fine for a2, i'v got 4500 poly ships, i try to make that my cut of point lol

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Post by KevinJ » Sun Apr 16, 2006 1:15 pm

dang and i am unable to export now...
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Post by uss_capital » Sun Apr 16, 2006 1:22 pm

ColdDarkParanoi wrote:na thats fine for a2, i'v got 4500 poly ships, i try to make that my cut of point lol
4500 ? thats far to high for lower spec comps , i use a max of 2500 for ships and stations

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Post by jolt » Sun Apr 16, 2006 2:45 pm

4500 is too high if you have fleets of them, 1 or 2 shouldn't hurt too much so long as appropriate measures are made.

Nice Daedalus, I like it a lot.
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Post by mark » Tue Apr 18, 2006 6:44 pm

i can lose a fair few polys should it end up to high, i have to add a wee bit towards the front section, however that should only add a few more polys says 30 or so, i figure thatat just under 3000 should be ok for an armada release?

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Post by blindeye01 » Wed Apr 19, 2006 12:38 am

Bloody brilliant work there man. I like the subtleties in the detail, like recessed points. Great work.
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