guess the poly count

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less then 1000

1000-2000
0
No votes
2000-3000
1
20%
3000-4000
1
20%
4000-5000
3
60%
more then 5000
0
No votes
 
Total votes: 5

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assainator
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guess the poly count

Post by assainator » Mon Jun 23, 2008 1:02 pm

heey,

it took me about 26 hours to make.



and this one:



i want you to guess the polycount. I will tell you later but first: guesssssss.

assainator

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MrVulcan
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Post by MrVulcan » Mon Jun 23, 2008 2:11 pm

hey assainator,

interesting-looking design. Not sure about the nacelles though. They seem rather thin.. but I dk, maybe you have an interesting idea for a texture.

Also, the back of the saucer can use some edge turning and smoothing. Looks bumpy at the moment. But I can definately see the design go somewhere. With a bit more work, should look shiny :)

Guessed 4000-5000 range. (That's if you include lightmaps for an A1 model :P )

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assainator
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Post by assainator » Tue Jun 24, 2008 1:03 am

it's just the model, no lightmapping or anything.

and yes they are al little thin (naccelles) but my tought was to make a very thin ship.

but i'll try to smooth the aft a little up.

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Post by assainator » Sat Jun 28, 2008 3:19 pm

well, you are problemly aren't going to belief it, but it current poly-count is 2253. and i have added some extra detail already.

and by the way: you might find that the aft of the scaucer is a little rouge but when viewed in smooth mode, it is very, very smooth.

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Post by MrVulcan » Sat Jun 28, 2008 5:31 pm

Very nide indeed. Can't wait to see the finished design :). 2200 polies is more or less the upper limit of where you'd want to be for most ships though. But will be alright if there's only one or two of them on the screen at any one time.

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Post by pepperman » Mon Jun 30, 2008 1:47 pm

Consider using smoothing groups.

Personall, I think the ship is too flat.

Also, the nacelles are too big for the body. Consider making them smaller and give them some body.

Poly count is a little high :( for this particular design.

I think you have a workable design. Keep at it!!!!!

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assainator
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Post by assainator » Tue Jul 01, 2008 2:19 am

(this doesn't have an angry meening)

i tought you knew that in milkshape you have: wireframe, flat shaded, smooth shaded and textured. this is viewed on flat shaded. (and yes it doesn't look very good if viewed in flat shaded)

if viewed in smooth shaded the only inregular thing can you see is a line were the 2 sides are connected, for the rest, you can't see a thing.

and dude, it's my design, and if you find the nacelles to big:

star trek enterprise----> the intrepid (i think you see it in 2 episodes)
there de nacelles are larger then the scaucer and the engineering togetter.

assainator

EDIT:

i'm currently working on the aft, were the nacelles and the engineering meet. and it looks much better then the pictures above.

assainator

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