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developer of new ships and mods for the armada 1-2 game

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uss_capital
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Post by uss_capital » Mon Dec 11, 2006 12:32 am

what ship/station descriptions do/would you like ?
bumping this question

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WarrenG12
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Post by WarrenG12 » Mon Dec 11, 2006 10:27 pm

well for the replicator race....the ships would be bug-like and metallic looking...the stations would probably be asymmetrical and rigid, no real curves...their main weapons would be energy based...their specials would deal with nano tech, like nanites, computer override, Hull nanites (which eats at the hull integrity), energy dampening weapon (these are just examples)


For the Tinman idea Jamie gave, organic in nature..instead of dilithium, they would use something similar to biomatter to construst their ships and stations........as far as the way they look, the designs for the organic species from Armada 1...instead of a starbase, the tinman race would have a very large 'mother' entity ..maybe an entity has 'adds' to their organic nature( research) and an entity that 'grows' other entities


does that help Capital?

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Post by uss_capital » Mon Dec 11, 2006 10:45 pm

no i mean for the present ships/stations , not sure what to put in them

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WarrenG12
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Post by WarrenG12 » Mon Dec 11, 2006 11:22 pm

oh lol...well for the Terran empire, u could have descriptions like the star trek terran empire or something similar (e.i. ISS Saturn)

for the tauz kingdom..what woiuld probably fit best would be similar to the royal navy of Great Britain like HMS Victory

does that help any? idk just throwin stuff out as it comes

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Post by uss_capital » Mon Dec 11, 2006 11:38 pm

thx as all ideas are welcome , oh and btw i am playing st legacy to see what is what (cool game or what ) . back to the path , this will be released for the beta as soon as i get some more ideas

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WarrenG12
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Post by WarrenG12 » Tue Dec 12, 2006 12:38 am

alright...well i answered ure post about becoming part of a team to mod ST legacy...just let me know and ill have some ideas for u

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