new design path for terran ships (image heavy)

developer of new ships and mods for the armada 1-2 game

Moderators: MrVulcan, thunderchero

uss_capital
Lieutenant-Commander
Lieutenant-Commander
Posts: 1091
Joined: Tue Feb 17, 2004 3:00 am
Contact:

new design path for terran ships (image heavy)

Post by uss_capital » Fri Jun 01, 2007 10:31 pm

i am thinking on changing the terran ship design path , they would look something like the following

possible new cruiser design (still very early wip design) , it is 700 poly and will be having more detail added to it . i have decided to lower the polycount on all new ships , this way bigger fleet battles can happen with the new weapons thats in testing
Last edited by uss_capital on Fri Jun 15, 2007 5:47 pm, edited 2 times in total.

uss_capital
Lieutenant-Commander
Lieutenant-Commander
Posts: 1091
Joined: Tue Feb 17, 2004 3:00 am
Contact:

Post by uss_capital » Sat Jun 02, 2007 12:55 am

updated and stands in at 1000 poly , i will add a little more detail and do the rest with the texture . i am aiming for 1200-1400 poly max

uss_capital
Lieutenant-Commander
Lieutenant-Commander
Posts: 1091
Joined: Tue Feb 17, 2004 3:00 am
Contact:

Post by uss_capital » Sat Jun 02, 2007 1:42 am

small update (1138 poly) , i think i will do the rest with the texture

uss_capital
Lieutenant-Commander
Lieutenant-Commander
Posts: 1091
Joined: Tue Feb 17, 2004 3:00 am
Contact:

Post by uss_capital » Sat Jun 02, 2007 2:02 am

also this will be the first ship to show weapon point flicker when they are damaged , although this effect is still work in progress

User avatar
rodglas
Lieutenant-Junior Grade
Lieutenant-Junior Grade
Posts: 554
Joined: Mon Apr 28, 2003 2:00 am
Location: Hamilton, ON Canada (NORPAC)
Contact:

Post by rodglas » Sun Jun 03, 2007 8:45 am

I like the design well enough (though I can't see the pics right now) but I've liked you previous designs too.

Keep up the good work.

Rod.

uss_capital
Lieutenant-Commander
Lieutenant-Commander
Posts: 1091
Joined: Tue Feb 17, 2004 3:00 am
Contact:

Post by uss_capital » Mon Jun 04, 2007 9:03 am

strange them not showing for you 8O

User avatar
jolt
Ensign
Ensign
Posts: 445
Joined: Sun Oct 24, 2004 2:00 am

Post by jolt » Mon Jun 04, 2007 11:45 am

Just wondering, do you keep a copy of all completed previous versions? I've liked a lot of them and it'd be a shame to not see some of them released, I think.

These do however look rather nice.
Engage!


"A2 Files Site Admin...darn proud of it too!"

uss_capital
Lieutenant-Commander
Lieutenant-Commander
Posts: 1091
Joined: Tue Feb 17, 2004 3:00 am
Contact:

Post by uss_capital » Mon Jun 04, 2007 5:41 pm

i will have a look what i have still , back to this ship i have started to texture it . it is 1280 poly and about 60% textured

graviton
Cadet 4th Year
Cadet 4th Year
Posts: 156
Joined: Sun Sep 24, 2006 2:00 am
Location: Everywhere

Post by graviton » Tue Jun 05, 2007 4:06 pm

looks very nice :)
Melior Posco Venia Quam Scisco Licentia

uss_capital
Lieutenant-Commander
Lieutenant-Commander
Posts: 1091
Joined: Tue Feb 17, 2004 3:00 am
Contact:

Post by uss_capital » Tue Jun 05, 2007 10:58 pm

thx , but i think it looks a little bland . it needs more detail adding , but i am unsure weather or not to add more detail to the mdel or to the texture

uss_capital
Lieutenant-Commander
Lieutenant-Commander
Posts: 1091
Joined: Tue Feb 17, 2004 3:00 am
Contact:

Post by uss_capital » Wed Jun 06, 2007 12:35 am

updated alittle

uss_capital
Lieutenant-Commander
Lieutenant-Commander
Posts: 1091
Joined: Tue Feb 17, 2004 3:00 am
Contact:

Post by uss_capital » Thu Jun 07, 2007 7:50 pm

final version with added weapon turrets

User avatar
Elrond
Past Administrator
Past Administrator
Posts: 2629
Joined: Mon May 03, 2004 2:00 am

Post by Elrond » Thu Jun 07, 2007 9:21 pm

Dang, those are really awesome! Keep up the good work man!
Dead

uss_capital
Lieutenant-Commander
Lieutenant-Commander
Posts: 1091
Joined: Tue Feb 17, 2004 3:00 am
Contact:

Post by uss_capital » Thu Jun 07, 2007 11:45 pm

and finally ingame , it has took many hours to place the texture by each plane

uss_capital
Lieutenant-Commander
Lieutenant-Commander
Posts: 1091
Joined: Tue Feb 17, 2004 3:00 am
Contact:

Post by uss_capital » Fri Jun 08, 2007 7:04 pm

another design i have been playing with , not sure if i like it though

Post Reply

Who is online

Users browsing this forum: No registered users and 8 guests