new design path for terran ships (image heavy)

developer of new ships and mods for the armada 1-2 game

Moderators: MrVulcan, thunderchero

uss_capital
Lieutenant-Commander
Lieutenant-Commander
Posts: 1091
Joined: Tue Feb 17, 2004 3:00 am
Contact:

Post by uss_capital » Fri Jun 08, 2007 8:31 pm

i forgot to mention the above ship it 1400 poly atm 8O

uss_capital
Lieutenant-Commander
Lieutenant-Commander
Posts: 1091
Joined: Tue Feb 17, 2004 3:00 am
Contact:

Post by uss_capital » Fri Jun 15, 2007 2:44 am

new terran cruiser , still early wip (652 poly)

User avatar
rodglas
Lieutenant-Junior Grade
Lieutenant-Junior Grade
Posts: 554
Joined: Mon Apr 28, 2003 2:00 am
Location: Hamilton, ON Canada (NORPAC)
Contact:

Post by rodglas » Fri Jun 15, 2007 6:07 am

Good work so far, but if it were me I'd flip that ship on it side.

Rod

uss_capital
Lieutenant-Commander
Lieutenant-Commander
Posts: 1091
Joined: Tue Feb 17, 2004 3:00 am
Contact:

Post by uss_capital » Fri Jun 15, 2007 10:50 am

tried that and it did not look as good

User avatar
rodglas
Lieutenant-Junior Grade
Lieutenant-Junior Grade
Posts: 554
Joined: Mon Apr 28, 2003 2:00 am
Location: Hamilton, ON Canada (NORPAC)
Contact:

Post by rodglas » Sat Jun 16, 2007 10:40 am

Fair enough.

Rod

uss_capital
Lieutenant-Commander
Lieutenant-Commander
Posts: 1091
Joined: Tue Feb 17, 2004 3:00 am
Contact:

Post by uss_capital » Mon Jun 25, 2007 1:18 am

just about finished texturing it , the bloody power went and i lost the textured version :x

uss_capital
Lieutenant-Commander
Lieutenant-Commander
Posts: 1091
Joined: Tue Feb 17, 2004 3:00 am
Contact:

Post by uss_capital » Tue Jun 26, 2007 6:56 pm

here it is 70% texture and the mesh is 85% complete (802 poly) , it is taking time cause i am texturing it face by face (4 hours on and off so far)

uss_capital
Lieutenant-Commander
Lieutenant-Commander
Posts: 1091
Joined: Tue Feb 17, 2004 3:00 am
Contact:

Post by uss_capital » Tue Jun 26, 2007 11:37 pm

updated version (now at 874 poly) , i have just to add the weapon turrets and main cannons / aiming for around 1100 poly so you can build more without the worry about the polycount like on the old cruiser

uss_capital
Lieutenant-Commander
Lieutenant-Commander
Posts: 1091
Joined: Tue Feb 17, 2004 3:00 am
Contact:

Post by uss_capital » Wed Jun 27, 2007 12:50 am

updated version ,i wanted to add more turrets but this is already at 1441 poly :cry:

User avatar
MrVulcan
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 660
Joined: Fri Apr 25, 2003 2:00 am
Location: TO CA

Post by MrVulcan » Wed Jun 27, 2007 10:12 pm

How many polies is each turret eating? They look rather small. Perhaps either making them larger (and fewer) or less detailed could reduce the polycount.

I must say though, the ship looks great :)

Have you applied the lighmaps yet? It would be nice to see some engine and window glows.

uss_capital
Lieutenant-Commander
Lieutenant-Commander
Posts: 1091
Joined: Tue Feb 17, 2004 3:00 am
Contact:

Post by uss_capital » Wed Jun 27, 2007 10:25 pm

they are 29 poly each (x19 though), i tried larger turrets but they looked odd to me lol

uss_capital
Lieutenant-Commander
Lieutenant-Commander
Posts: 1091
Joined: Tue Feb 17, 2004 3:00 am
Contact:

Post by uss_capital » Thu Jun 28, 2007 8:47 pm

here it is ingame (now at 1321 poly)

User avatar
MrVulcan
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 660
Joined: Fri Apr 25, 2003 2:00 am
Location: TO CA

Post by MrVulcan » Fri Jun 29, 2007 8:49 pm

Looks great :)

Why not add breaks to the texture to greeble it up a little. Add vents, hatches, mysterious pipes etc. I know you textured the ship poly by poly so you probably don't want to redo half of it again :P . But even a little bit of variety would add to the design. The shape is just spectacular.

uss_capital
Lieutenant-Commander
Lieutenant-Commander
Posts: 1091
Joined: Tue Feb 17, 2004 3:00 am
Contact:

Post by uss_capital » Fri Jun 29, 2007 9:30 pm

i would add more detail , but i did not want to add any more detail . that will be left for the new battleship/warship i have in mind ,this will have a small bridge and lots of detail and weapon points (will use more poly on this cause it will be expensive to build and harder to kill ) . this will replace 2 ships , first to be replaced will be the battleship and the second will be the dreadnought (doing this cause they are to high on the poly side of things) . i might reuse the battleship but tweak it a little

uss_capital
Lieutenant-Commander
Lieutenant-Commander
Posts: 1091
Joined: Tue Feb 17, 2004 3:00 am
Contact:

Post by uss_capital » Wed Sep 26, 2007 9:55 pm

these were lost during hardware problems , the good news is i am able to remake these if needed now my system is back to 100%

Post Reply

Who is online

Users browsing this forum: No registered users