
Future Tense meanwhile is going on a much bigger scale. Future Tense II promises to be everything that Future Tense is and more! With the ability to timetravel into selected Star Trek eras.
With Future Tense's pending release coming up fast looking at the sort of production its under nowadays, its time to get a Future Tense II team sorted out, and organized so once Future Tense is released, all the pre-production on her sequel will be complete and ready to be put into action as the MOD will require extensive planning.
Here is a list of things required:
1. Modelers:
People that can make models throughout the ages, be it the original 1701 or something as advanced as the Wells Class
2. Programmers:
People that know their way around an ODF or a Sprite file, and are willing to explore strange new ways and new forms of doing things
3. Map Builders: (Later on)
People who can rig the maps for Future Tense II, though this will not be until the stages Future Tense is about to enter...
4. 3DS Max Users:
People who can code up the models with Future Tense modified heirarchies - note, maybe brought on to help Future Tense reach launch, but this will involve hardpointiing with hitpoints for ship damage, borg nodes on TNG ships and the usual lights, hardpoints and sprites, ability to animate sods advantageous
5. Dedication
Able to dedicate at least a couple of hours a week and are prepared to stick around for more than a week or a month or what not as FT had many probs with staff trying to get on the team beta test and vanish, hense the security around beta testers now - which'll also exist for FT2
6. Designers
Anyone fancy designing anything for the eras or have a ship you think will fit perfectly then direct and we'll assess and may add it to the fleet
Thats it for the moment, more information or placements will be posted as they arrise...
Adam,