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Using the ST Legacy mission editor to edit A2 missions

Posted: Tue Sep 11, 2007 11:44 am
by napseeker
So if there's anyone who does not know, Bethesda has now released the mission editor for ST:L and given that STL is a successor to the Armada2 game engine, there may be enough compatibility between these tools and the Armada2 engine that A2 modders might be able to create their own custom Armada missions at long last.

Read more about the release here:

I'm no longer actively modding for Armada myself, but I wanted to bring this to the attention of those who have some programming skill (you'll need to know some C++ apparently) and have a desire to keep modding for A2.

EDIT: The moderator who moved this post obviously did not bother to read what I wrote. I am mentioning the STL mission editor because it pertains to Armada2 mission editing, NOT because of Star Trek Legacy modding at all. I've re-edited the subject header to make it crystal clear the goal of the post. The idea is to start a thread about possibly using this tool to edit A2 scripts. It completely defeats the purpose to move it to the STL forum -- please move this back to where I posted it (or don't, I'm annoyed enough that I honestly do not care.)

Posted: Tue Sep 11, 2007 10:47 pm
by MrVulcan
Hmm.. let's hope so. Certainly sounds interesting. I think you should bring this to the attention of DOCAcola, the guy behind Fleet Ops. (Though there might be others with the knowledge necesary to adapt the editor to A2).

Anyhow, you can probably find him at
Will follow this development closely :)